Crafted Weapon Progression Chart (post-GU45)

Weapon Types

The SF expansion changed some of the weapon stats once again. The below information should now be correct - please nudge me in the forums if you find something still awry.

Name Type Stats Delay Classes
club* 1H crushing STR, STA, AGI, hp, power 5.0 fighters, priests
cudgel* 1H crushing STR, STA, WIS, hp, power 3.0 fighters, priests
fighting baton* 1H crushing STR, STA, hp, power 3.0 fighters, mages, priests
knotted club* 1H crushing STA, WIS hp, power 5.0 fighters, priests
quarter staff* 1H crushing STR, INT, hp, power 5.0 fighters, mages, priests
wand* 1H crushing WIS, INT, hp, power 5.0 fighters, priests, mages
battle hammer 1H crushing STR, STA, AGI, hp, power 3.0 fighters, priests
flail 1H crushing STR, STA, WIS, hp, power 3.0 fighters, priests
fistwraps 1H crushing STR, STA, AGI, hp, power 2.5 bruiser, monk
gavel 1H crushing STR, WIS, INT, hp power 5.0 fighters, priests
knuckles 1H crushing STR, STA, hp, power 4.0 bruiser, monk
mace 1H crushing STR, WIS, hp, power 5.0 fighters, priests
morning star 1H crushing STR, STA, hp, power 5.0 fighers, priests
sceptre 1H crushing STR, WIS, hp, power 6.0 fighters, priests
scourge 1H crushing STR, STA, WIS, hp, power 5.0 fighters, priests
war hammer 1H crushing STR, STA, WIS, hp, power 5.0 fighters, priests
bo staff* 2H crushing STR, STA, hp, power 5.0 fighters, mages, priests
greatstaff* 2H crushing STR, INT, hp, power 6.0 fighters, mages, priests
sorcerer's staff* 2H crushing STA, INT, hp, power 6.0 fighters, mages, priests
great flail 2H crushing STR, STA, AGI, hp, power 6.0 fighters, priests
maul 2H crushing STR, WIS, hp, power 5.0 fighters, priests
sledgehammer 2H crushing STR, WIS, hp, power 6.0 fighters, priests
spiked hammer 2H crushing STR, STA, WIS, hp, power 6.0 fighters, priests
war mace 2H crushing STR, STA, WIS, hp, power 6.0 fighters, priests
war maul 2H crushing STR, STA, WIS, hp, power 3.0 fighters, priests
claws 1H piercing STR, STA, AGI, hp, power 2.5 bruiser, monk
dagger 1H piercing AGI, INT, hp, power 5.0 mages, scouts, BER, GRD
dirk 1H piercing STA, AGI, hp, power 1.6 mages, scouts, BER, GRD
great spear 1H piercing STR, STA, WIS, hp, power 5.0 scouts, BER, DEF, GRD, MYS, PAL, SHD
javelin 1H piercing STR, STA, AGI, hp, power 5.0 scouts, BER, DEF, GRD, MYS, PAL, SHD
kris 1H piercing STR, INT, hp, power 5.0 mages, scouts, BER, GRD
parrying blade 1H piercing STR, STA, AGI, hp, power 3.0 mages, scouts, BER, GRD
rapier 1H piercing STR, STA, AGI, hp, power 5.0 scouts, BER, GRD
ritual dagger 1H piercing STA, INT, hp, power 5.0 mages, scouts, BER, GRD
sai 1H piercing STR, STA, AGI, hp, power 3.0 mages, scouts, BER, GRD
short spear 1H piercing STR, STA, AGI, hp, power 3.0 scouts, BER, DEF, GRD, MYS, PAL, SHD
stiletto 1H piercing STR, STA, AGI, hp, power 4.0 mages, scouts, BER, GRD
sabre 1H piercing STR, STA, AGI, hp, power 5.0 scouts, BER, GRD
tribal spear 1H piercing STR, WIS, INT, hp, power 3.0 scouts, BER, DEF, GRD, MYS, PAL, SHD
lance 2H piercing STR, STA, AGI, hp, power 6.0 BER, DEF, GRD, MYS, PAL, SHD
pike* 2H piercing STR, WIS, hp, power 6.0 BER, DEF, GRD, MYS, PAL, SHD
voulge 2H piercing STR, STA, hp, power 6.0 BER, DEF, GRD, MYS, PAL, SHD
assault axe 1H slashing STR, STA, hp, power 5.0 scouts, BER, GRD, PAL, SHD
crescent axe 1H slashing STR, STA, hp, power 3.0 scouts, BER, GRD, PAL, SHD
falchion 1H slashing STR, AGI, hp, power 1.6 scouts, BER, FUR, GRD, PAL, SHD, WRD
flamberge 1H slashing STR, AGI, hp, power 4.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
hand axe 1H slashing STR, STA, AGI, hp, power 3.0 scouts, BER, GRD, PAL, SHD
karabella 1H slashing STR, WIS, hp, power 6.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
katar 1H slashing STR, STA, hp, power 4.0 bruiser, monk
long sword 1H slashing STR, STA, AGI, hp, power 5.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
scimitar 1H slashing STR, STA, WIS, hp, power 5.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
shamshir 1H slashing STR, WIS, INT, hp, power 3.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
short sword 1H slashing STR, STA, AGI, hp, power 3.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
spatha 1H slashing STR, STA, AGI, hp, power 5.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
whip 1H slashing WIS, INT, hp, power 5.0 scouts, BER, FUR, GRD, PAL, SHD, WRD
claymore 2H slashing STR, INT, hp, power 6.0 BER, GRD, PAL, SHD
double-headed axe 2H slashing STR, STA, hp, power 6.0 BER, GRD, PAL, SHD
great sword 2H slashing STR, STA, WIS, hp, power 6.0 BER, GRD, PAL, SHD
katana 2H slashing STR, STA, AGI, hp, power 6.0 BER, GRD, PAL, SHD
tulwar 2H slashing STR, STA, AGI, hp, power 6.0 BER, GRD, PAL, SHD

*=woodworker-made weapons

Damage Ratings by Type and Tier

1-handed
(handcrafted)

1-handed
(mastercrafted)
2-handed
(handcrafted)
2-handed
(mastercrafted)
tier 1 2.9 5.2 3.8 6.8
tier 2 8.6 12.5 11.3 16.5
tier 3 15.0 20.9 19.7 27.5
tier 4 21.9 29.8 28.7 39.1
tier 5 29.7 40.2 38.9 52.7
tier 6 38.3 51.2 50.3 67.3
tier 7 46.9 62.3 61.6 81.8
tier 8 56.7 75.4 74.5 99.0

Ingredients Needed**

Now, since this is a crafting site, let's take a look at the crafting side of things - the recipes. Resource amounts and types were changed and cut with GU45, and the changes were pretty noticeable at the higher tiers.
wooden metal hide
tier 1 2 elm, 1 lead, 1 rawhide 2 tin, 1 rawhide, 1 malachite 2 rawhide, 1 tin, 1 malachite
tier 2 2 maple, 1 electrum, 1 tanned 2 iron, 1 tanned, 1 turquoise 2 tanned, 1 iron, 1 turquoise
tier 3 2 ash, 1 gold, 1 boiled 2 carbonite, 1 boiled, 1 agate 2 boiled, 1 carbonite, 1 agate
tier 4 3 briarwood, 1 velium, 1 etched 3 feyiron, 1 etched, 1 opaline 2 etched, 2 feyiron, 1 opaline
tier 5 3 teak, 1 diamondine, 1 strengthened 3 fulginate, 1 strengthened, 1 bloodstone 2 strengthened, 2 fulginate, 1 bloodstone
tier 6 3 sandalwood, 1 beryllium, 1 stonehide 3 indium, 1 stonehide, 1 nacre 2 stonehide, 2 indium, 1 nacre
tier 7 4 rosewood, 2 azurite, 1 horned 4 adamantine, 2 horned, 1 topaz 3 horned, 3 adamantine, 1 topaz
tier 8 4 redwood, 2 deklium, 1 bristled 4 ferrite, 2 bristled, 1 kunzite 3 bristled, 3 ferrite, 1 kunzite

**The above ingredients are for the handcrafted versions of the recipes. For the mastercrafted, replace one of the primary (wood, metal, hide) with the rare version of the resource in order to obtain the ingredients needed for the rare version. (i.e., for a T8 rare whip, it would be 1 hidebound, 2 bristled, 3 ferrite, 1 kunzite.)

Do You Imbue?

Starting in tier 2, and continuing through all the tiers, you have two imbue options. The "blessed", which is good for casters and priests, and the "imbued", which is more suitable for melee and tanks. Each and every single weapon, therefore, will have three recipes: one recipe to make the basic weapon, one recipe to turn that basic weapon into the blessed version and one recipe to turn the basic weapon into an imbued version.

Imbued Effect Blessed Effect

When equipped:
- On any successful attack this spell has a chance to cast Gleaming Strike on target of attack. This effect will trigger an average of 1.6 times per minute.
-- Decreases Threat to target by XX
--- Must be flanking or behind
-- Increases Threat to target by XX
--- Must be in front of
-- Inflicts YY-ZZ magic damage on target

When Equipped:
- When target casts a spell this spell has a chance to cast Luminous Blessing on target of spell cast. Lasts for 12.0 seconds. This effect will trigger an average of 1.8 times per minute.
-- Increases the damage and healing amount of the caster's spells by X

Threat, damage, and heal/spell amounts scale, based upon the tier of the weapon

Created: 2008-05-21 01:24:51          
Last Modified By: Niami Denmother          
Last Modified on: 2010-05-19 12:39:42          


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