Ngranna was considered a picky eater, for an ogress. If something was capable of talking back, she wouldn't eat it. (She'd started by vowing to not eat anything intelligent, but she had seen enough amazingly stupid sentients along the way to make "intelligence" an iffy sort of thing.)
Right now, however, she really wanted to break her self-imposed diet and eat a gnome. Truly she did.
It had all started out innocently enough on the surface. A new neighbor of hers, a gnome by the name of Glorianna Gizmofidget, needed help arranging heavy furniture in her new home, and promised Ngranna a home-cooked meal in return for her help.
Ngranna, who adored food, but hated to cook, thought this was a perfect deal. After all, gnome-sized furniture would be easy for the powerful ogress to move around, and shouldn't take long to arrange at all. Right?
Wrong.
Glorianna changed her mind frequently. Even more frequently than a halfling got hungry. Almost more frequently than a person needed to breathe!
First came the living room layout. First she wanted the couch against the west wall, and the piano along the east wall. Then she wanted the reverse. Then she wanted the couch along the north wall, and the piano on the south wall. Then she wanted two huge potted palms to either side of the piano. Then she decided the palms needed to go up in the roof patio area, where they could "breathe the fresh North Freeport air". Then she decided the piano was going into the study, instead, and the palms were going back down in the living room. Then the piano had to go back down in the living room.
Each room seemed worse, if possible, as Glorianna made Ngranna drag furniture all over the place, only to change her mind over and over again.
Several hours passed.
Finally, every room was arranged ... exactly as it had been before all the rearranging began.
Yep. After moving most items a good ten times apiece, and some items as many as twenty times, Glorianna decided she liked the original layout the best.
Maybe.
"You know, I think maybe I want the piano ..."
Not this again, thought the increasingly-grumpy ogress. Best to distract the gnome before she wanted everything moved again. "'Granna hungry."
"Yes, yes, I'll feed you. But first, I think I want to try moving ..."
"'Granna hungy."
"Just hold on! I just want to try ..."
"'Granna hungry NOW!" Licking a tusk, she loomed over the small gnome, her green face drawn into a fearsome scowl.
"But, but, I want you to move ... EEP!"
Ngranna wouldn't eat anything that talked back, but maybe if she gagged the gnome first, it would be all right. Wouldn't it?
Players can now save and restore their house item layouts. Use the commands save_layout and load_layout . House layout files can only be loaded in houses of the same type. This also works in guild halls!
In a nutshell, you can save the current locations of the furniture in your home or guildhall, completely rearrange it all, then go back to the original layout any time you want. (With certain limitations, of course!)
This can be especially handy if you truly love how your home is laid out, but wish to put up temporary seasonal decorations, set up a different layout for an rp event, move from one inn room to another, and so on.
**A new feature on Test allows you to pack single items in your packing crate (from the right click on the furniture item). This allows you to easily rearrange before/after the holidays, while keeping the extra items handy in a packing crate. (And since /load_layout can find items in a packing crate, it makes for easier redecorating using crate-stored items!) Do remember, however, that items in your packing crate count towards your house item count, so if something isn't part of a saved layout, storing it in your house vault may be a better bet.
If there are further details or changes before this feature is released, this article will be updated accordingly, and notes made below with the details of the change.