Game Update 60 "The Children of War" will be released on May 31, 2011. As you can tell from the date that this article was created, Mum is cutting the timing of the preview close, and there won't be any story this time. While I'd love to assume that folks have already read the patch notes from Test that were posted just over a month ago, I know people miss things, so here goes my brain dump, assisted by those patch notes, of things of interest that I found.
The Ratonga have mysteriously begun appearing within the city of Qeynos. This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport. Some of the citizens have begun to speak of the incident.
Not only will the sage NPCs that sell quest books have a new book, but there are also some limited-time goodies to be had to celebrate the infesta-, erm, to welcome the rats to Qeynos. SOE is billing it as "Celebrate with the Ratonga" and has this to say:
...Visit the sages in South Qeynos and North Freeport to purchase �Out Of Necessity,� a book of ratonga history that scholars have recently unearthed. And celebrate the arrival � or departure � of your ratonga neighbours by visiting the Station Marketplace to collect a ratonga illusion and �Seeker of Cheese� house pet, both free for a week only, starting on May 31st. Be sure to check out the new Ratonga Heritage Armor and Underfoot Cheese Plate while you�re there!
Mmmm, cheese ...
The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.
More tokens during the Moonlight Enchantments events are always a happy thing for decorators. If you missed my "Floored" article a bit ago, there are also new floor tiles available starting with the next Moonlight Enchantments (June 20-21).
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You can now fly in Rivervale.Such a seemingly little thing to bring about so much rejoicing. Those who are slaving ... um, assisting ... Qho, however, will celebrate anything that makes harvesting in that zone easier! There's more on easier Rivervale harvesting down in the harvesting section, too!
Since the introduction of quest experience being the major method of leveling tradeskills and moving away from pristine combines, a gap was left around level 17. It was found that tradeskill quests propelled you on your way with plenty to do, but when you got to around level 17 a gap of no directed content was found. To counter this, level 15 tradeskill writs have been implemented for craftsmen, outfitters, and scholars. This will give you something to work on until you hit level 20 and continue on the quest progression, and also lets you start earning status for your guild a little sooner.
One level 15 crafting work order has been added. This is a regular (untimed) work order, not a rush order. It definitely sped up the leveling between the end of the and the Butcherblock Mountains crafting quest line when I tested it with a Craftsman. She ended up having to do one food combine, one furniture combine, and two wooden weapon combines per writ.
Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs.
A while back we were told that they'd look into redoing some of the earlier tiers of crafting writs to be more like the level 80+ ones, and here's the next tier down changed for us.
{deep breath} Ok, the main thing to take from this is: a) harvesting at lower levels will be less painful, with a starting base harvesting time of 3 seconds, b) 1.5 seconds is now the fastest you can harvest (accomplished by stacking tools, etc), c) woodworker-made harvesting tools for all tiers are now all-in-one, saving you space (already-made ones with convert to the new ones automagically), woodworker-made harvesting tools will now also give a double ("ample") harvest bonus - see below, d) the effects on tinkered and woodworker harvesting tools can stack (so you can have the ample harvest from the woodworker one, and the skill increases from the tinkered going at the same time), e) your harvesting skills will improve more quickly, and f) harvesting in Rivervale for that demon-child Qho should be a bit easier
Oh, right. About Qho. It seems that some folks don't know who Qho is, or why they'd want to help him. Or, so thinks his mother. So, the next time you harvest after the patch, she is going to send you email, just to make sure you know about her precious son. We need more of us in straightjackets because of his quests. {nodnod} As an apology for bothering us, especially those of us who already know about his quests, she sends along a potion with a bit of a harvesting boost, too.
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If there is anyone actually reading this entire preview and paying attention, there will also be some neat site-related Qho news in the next day or two!
These are pretty self-explanatory.
The raid zone Emerald Halls has had recipe drops (as well as the needed special ingredient drops) for quite a while. Getting those recipes into the hands of crafters has been a pain, however. This will make it a bit easier for folks, providing they have the Far Seas Supply Division faction and tokens.
The Sentinel's Fate faction recipes, which have been no-trade, are being changed to heirloom, so you only have to really grind each faction once, if you haven't already done so (or done so times nine, like Mum :D)
The Return to Mara trinket is a reduction in the crafting level required to use the trinket (i.e., he already sold this item, but now you can use it as low as level 20).
Did your crafting combine just finish quickly, or was that a shawl proc in action? Sometimes it can be hard to tell, so now, when your Blessed Coldain Prayer Shawl proc fires off, you'll get a message that it did so.
There are two new crafting quest series being added in Velious.
First, Mira (an othmir-lady in Fina's Retreat that you meet in the Iceclad Ocean crafting quest series) sends the experienced crafter off to help the other othmir camp - the one in Eastern Wastes. (I will do a full writeup on the quests in the next few days.) You really want a flying mount before you do these, to save yourself some serious headaches and/or creative summonses by your friendly neighborhood conjuror. Crafters who are squishy on the adventuring side of things can also do these quests. (Been there, tried that, lived to tell the tale!) Rewards include Othmir Artisans faction (but there is still no use for said faction!), crafting xp (if you're not maxxed), AAxp, and a few house items. (A shell that acts as a port to Eastern Wastes othmir camp, a rake, shovel and flute, with the ability to make more of the rake and shovel).
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There's also some storyline involved, letting crafters see a bit of the hubub and disturbance caused by the appearance of the new Drunder zone. You will even get to travel inside to take a peek at the quest hub area. A placeholder for the quest series writeup can be found here
And, while you're in the Drunder quest hub, you find a second crafting quest series, involving some of the beings imprisoned there.
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When you get through that questline starting in Drunder, you earn the ability to buy recipe books that make use of the Drunder-dropped "Aspect of War". Books are heirloom, level 89, and there are a couple that are Artisan (all-class), then one specific one for each crafting class. The item breakdowns in the class-specific ones are just like the Forgemaster books, so alchemists make rings, sages necklaces, etc., etc., etc. Since there are only 2 symbol slot items for the carpenters to make, they also get 5 more furniture recipes that use common T9 harvests. The furniture includes: Rallosian low divider, Rallosian tall divider, Rallosian weapon rack, Rallos's Blessing, Conquering the Wastes. A placeholder for the quest series writeup can be found here
![]() | Rallosian tall divider, Rallosian weapon rack, Rallosian low divider. Note that the top of the tall divider has the same ornamentation as the low divider, it is just buried in the ceiling of this inn room when not resized |
![]() | Rallos's Blessing, Conquering the Wastes |
I know this is going to be a point of confusion for many, and I just pray I help clear some of the confusion instead of adding to it.
As crafters, you should know that how you make adornments, and what those adornments do are not changing. ZERO changes on that front. No changes to recipes, no changes to what crafted adornment has what bonuses. Really. Truly. (Folks have misread the Test patch notes a lot already, and been asking about this on various crafting channels.)
Icons for adornments change. Slots for adornments change in looks on an item examine window, and in some cases, items get added adornment slots. Applying adornments is also easier.
Rather than "Slot: White" and that sort of thing, when you look at an item you will see an actual icon of a slot (or two or three). The slots are colored, though the tinting is faint enough that I expect some confusion over white (crafted or quest reward) vs yellow (mark/shard purchases, etc.) until folks get used to it.
This is one place where pictures definitely help:
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Above you can see: the new icons in the recipe book, the new examine window, then the slot icons in action, first on a piece of mark of manaar armor with an empty white and an empty yellow slot, then on a piece of PQ armor with a filled white and an empty yellow slot.
With regards to the Golden Path quests and adornment rewards, I didn't get a chance to poke at this due to time, but it means that players who follow the recommmended "Golden Path" when leveling alts, will be introduced to how handy adornments can be at lower levels. In theory, this will create more demand for lower-tier adornments, which is a "good thing" for adorners.
Two new prestige homes appeared on Test. The massive "Luxurious Kromzek Keep" home, with portals in South Qeynos and South Freeport will apparently be a raid drop. The "Thurgadin Grand Hall", with access through a new doorway in the Thurgadin Crafting area is reported to be available via a Station Cash purchase "soon". Want a bit of eye-candy from them? Will this do the trick?
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