EQ Traders Corner

Grandmaster Spells and You

GM Spells: Who Can Use?

While most spells and combat arts have grandmaster versions of them, only members can scribe them. If you go back to free-to-play again, you revert back to the highest level of the spell that you had scribed**. (**This may or may not have been changed to it reverting to master no matter what level it had been before. I've lost track of the changes since it was released.) If you then return to member status, the game remembers that you were GM'd in that spell, and you regain the use of it.

Example - Mum has a level 92 journeyman version of a spell. She happens on a lucky master find, and gets it turned into a grandmaster, then scribes the GM version of the spell. For one reason or another, her membership lapses, and she's back to using the journeyman version of the spell. When she re-subscribes, she can once again use the master.

GM Spells: How to Obtain

Members can research masters to grandmasters in their knowledge book. It takes 40 days to research a level 95 spell from master to grandmaster. Yowie!

However ... crafters of all classes can obtain recipes to craft grandmaster spells. These can be obtained both by spell research and by drops. The recipes are broken down into four books per tier - fighers, mages, priests, and scouts. :D

Crafting grandmaster spells isn't cheap, though ...

GM Spellcrafting: What Is Required

First off, you're going to need the master scroll for the GM spell that you're making. Yep, you can see right away that there is NOT going to be a huge flood on the market of GM spells right away. ;D

Next, you'll need a spellshard or foundation. These are ultra-rare (rarer than normal rares) harvests from the appropriate tier zones. You cannot obtain these from your pack ponies, gathering goblins or guild harvesters, but only from manually harvesting. Spellshards are used for priest and mage GMs, foundations are used by fighters and scouts. Once the harvests are patched on Test/Beta, the following "should" be the breakdown:

  • Tier 1 (1-9): nebulous foundation/spellshard
  • Tier 2 (10-19): aether foundation/spellshard
  • Tier 3 (20-29): phantom foundation/spellshard
  • Tier 4 (30-39): ethereal foundation/spellshard
  • Tier 5 (40-49): spectral foundation/spellshard
  • Tier 6 (50-59): visionary foundation/spellshard
  • Tier 7 (60-69): illusionary foundation/spellshard
  • Tier 8 (70-79): sacred foundation/spellshard
  • Tier 9 (80-89): voidstone foundation/spellshard
  • Tier 10 (90-95): prismatic foundation/spellshard
  • Tier 11 (96-100): transcendent foundation/spellshard

n addition to the master and the spellshard or foundation, you'll also need 5 rares, 200 of a common resource, and 200 of the appropriate fuel.

The following are the recipe breakdowns, using the tier of resources appropriate to the level of the spell:

  • Fighter: 5 ore rare, 200 common gems, 200 candles
  • Mage: 5 root rare, 200 common lumber, 200 incense
  • Priest: 5 lumber rare, 200 common lumber, 200 incense
  • Scout: 5 pelt rare, 200 common gems, 200 coal

Want the ingredients spelled out a bit more clearly? Download the Grandmaster Recipe spreadsheet!

Created: 2014-09-23 01:03:11          
Last Modified By: Niami Denmother          
Last Modified on: 2015-02-24 07:04:23          

Printer Friendly version

© 2003-21 Niami Denmother.
The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error.

Hosted By: racknine