Planes of Prophecy Information Clearinghouse

The Planes of Prophecy expansion in EverQuestII will be released on November 28, 2017, at around noon Pacific. This article is a clearinghouse of information for this expansion that WILL likely still change a bit during the first week or two of launch. A list of changes is included at the bottom of the article to help folks see what has been added or updated since their last visit.

This expansion includes a level increase to 110 for both adventuring and tradeskilling, and a level cap increase for ascension abilities to 15.

As we found out during the prelude event, the wizard spires have been imbued with some extra magic. While at first Norrathians may have only seen some extra visual effects, now the spires have opened up a totally new destination -- the Plane of Magic -- courtesy of the goddess of Magic, Druzzil Ro.

Traveling To and Fro

The Plane of Magic overland zone is available from any wizard spire. You will find it at the bottom center-ish of the wizard port map. (Since fast travel was not enabled on beta, I am unsure if you will be able to fast travel directly there or not.)

Once you are in the Plane of Magic there are seven teleport pads to activate for in-zone travel. The first one is down the path a bit from your arrival point on the Scintillating Spires island.

If you want to hit them in clockwise order:

As you step on each one to activate it, you unlock the ability to travel to that port pad. (So if you only bother to activate 2 of them, you can only travel between those two spots.) Since it makes traveling around much easier, I recommend unlocking all seven even if you don't plan on adventuring out there any time soon. You will get an achievement for unlocking all of them complete with lovely xp and all that jazz.

Don't let that be the sum total of your tour around the zone, though, as there are quite a few gorgeous sights to take in along the way!

Experience and You

For both adventuring and tradeskilling above level 100, the only real way to level will be via questing with new content. The xp curve is so huge that doing old quests (or just killing mobs, or just grinding items) won't make any noticeable dent at all. For adventurers that means doing PoP quests, including the Legacy of Power signature line, faction quests, missions, etc. For crafters it currently means level 100+ writs/rush orders. There will be a crafting line, no matter what the nay-sayers say, but it isn't ready for us yet. More on that in a later section, but really crafters, grinding items or KA or earlier crafting quest content will NOT be how you're going to level. (So when you hear someone inevitably complain that at the rate they're going, it'll take them 1000s of combine per level, tell them to go do level 100+ rush orders, k?)


There is a new tier of harvestables in the Plane of Magic. At the end of beta, examining the nodes stated that a skill of 600 is required to harvest rares (50 points over an unmodified level 110 maxxed skill), but folks had reported receiving rares at a a modified skill of 550 or so. Regardless of which it is, a modified skill of 600 is very easy for a crafter to obtain with solstice earring, cloak of the harvester, Far Seas tradeskill prestige ability, harvesting tools, etc.

As you can see from the below, there is a smaller variety of harvestables than in the past tiers for stones and foodstuffs, and the common root comes from both the root node and the fungi node:

All nodes also bear a chance of producing a "Planar Energy" that is used for level 11-15 ascension spell upgrades.

Harvester NPCs

The news on the harvester upgrades is a bit of a mixed bag, and I'm going to let Caith explain it:

The goblin will not be getting any more updates.
The Kunark Ascending houseplant will be updated to offer a reward from the new tier of harvests.
The Artisan's Pack Pony will not be updated until the crafting timeline goes in.
We do not have any plans to update the guild harvesters until later in the expansion cycle.
For the most part, we want players out and experiencing the content in the expansion zones, not cycling through a dozen (or more) alts sending out NPC harvesters, at the very least at the start of the expansion cycle. While harvesting is more difficult at lower level, and should be, there should be plenty of spots where you can avoid the NPC's to harvest. The increase in harvest node spawn-rate should also help with that.

Now, first off, when he mentions that the Kunark Ascending houseplant (Obulus Frontier Garden) is updated to offer a reward from the new tier of harvests, it is (at least as of this moment in the last hours of beta, giving a solid chunk of resources.

I poked the garden I copied over for testing and in a single visit, and received not only an Obulus rare, but "a bushel of harvests" that expanded into:

We will have to see how it all plays out as this goes live, as the number of harvest nodes was increased quite a bit and the number of resources needed by the recipes was reduced a bit.

If you feel the need to feedback about it once you test it out on the live servers, please remember to keep things civil AND provide actual numbers for them to work with. ("Harvested for X amount of time with Y skill, and Z boosts, and received AA of the following resources:" sort of feedback, not just "we need more resources than we're getting")

In other harvest-related news, resource stacks are now 800 units, instead of 200.


Beta stopped getting updated a few days before launch. The devs were still working on things, so when you see a "late beta note" about something askew, it may/may not be fixed when the live servers are patched with the expansion. If it isn't fixed then, at least the bug reports and queries are in the queue to be addressed.

Other crafting:

As in past years, there is quite a bit going on behind the scenes, so we aren't sure if any of the following was changed after they stopped updating beta.

Crafted Fashions

The new tier of crafted armor comes with it's own distinct look, including some lovely animated bits for the mastercrafted. You can see details on the PoP Crafted Armor Fashions page.

Tradeskill Questing

The tradeskill signature line IS coming, but after expansion launch. As Caith said:

Unfortunately the tradeskill quest timeline for Planes of Prophecy was not coming together in a way that would make it fun and engaging, so we have decided to push it back until after launch. While this is disappointing to us all, we believe that delivering a rich and engaging tradeskill quest timeline is more important than delivering what would be a sub-par experience on the expansion launch date. Utilizing the extra time granted by pushing the tradeskill timeline back will allow us to deliver a more fully featured tradeskill experience for us all to enjoy. The tradeskill timeline will be our top priority once the rest of the expansion content and systems have been locked in.

In addition there is some Planar crafting achievement now showing up for PoP, with a reward mount, but it was tested internally, so players could have the fun of discovery once the expansion is launched. From the looks of what the achievement says, I'm guessing that it is something that would require both adventuring and crafting both. Be aware, though, that this is NOT the promised TS signature line, but something separate.

There are also, of course, writs and rush orders to 110. As of the end of beta, this meant level 100 work/rush orders using ToT (Maldura) recipes and materials until you hit level 101, then rush orders and writs labeled "level 110" that use level 101 essentials recipes and PoP harvests that you can then do all the way through the rest of the tier. (I either misunderstood, or it simply fell by the wayside in beta, the plan to update those writs a bit more, but will give folks a level up path, at least.)

Random Reminders

Remember to dig out your items to help with tradeskill leveling, including your coldain prayer shawl, mark of the far seas, and your censer of containment. Your progress potions and innovation potions from your apprentices are also handy things, as is your hammer of adept hands to reset your tradeskill vitality.

Other Eye-Candy

There is buyable furniture from one of the adventuring faction areas and some from the Plane of Valor. Details on faction requirements, final costs, etc. are included along with the eye-candy on the Buyable Furniture page. (FYI, this furniture is also stackable to stacks of 10 in inventory, just like the new crafted furniture.)

Furniture rewards have been added to many quests as well, and you can see more on the PoP Quest Furniture Rewards page.

Are You the Answer Person?

Do you get hammered with questions on launch day from lost friends and guildmates? I'm sharing the contents of my playermade notebook for my guildhall and others should feel free to copy it as needed: Planes of Phophecy FAQ

From the Patch Notes

Bug Tracking

Stuff for me to watch for a few days, and hope for hotfixes.

Page Updates

Created: 2017-11-04 02:45:05          
Last Modified By: Niami Denmother          
Last Modified on: 2017-12-04 06:05:23          

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