As many of you know, Emily "Domino" Taylor took over as our new tradeskill
developer recently. Since I am sure many crafters are interested in knowing
more about her, she was kind enough to answer a few questions for EQ2TC.
Niami: Domino, thanks again for taking the time out to answer a few
questions for us, now that you've settled in a bit!
We know from the the
SOE mini-interview, that you've been crafting in EQ2 since beta. Are there
any other MMOs in which you've crafted in the past, and if so, which ones?
Domino: I played EQLive for several years, but I never got
greatly involved in crafting, it just didn�t interest me. I think I
got one character up to about 300 in cooking, but that was the highest. I
used to spend quite a lot of time farming crafting components for other people,
but I didn�t have the patience to do it for myself.
I tried out SWG briefly when it was fairly new (pre-Jedi unlocking) and played
around with a couple characters on a friend�s account. The crafting
there seemed very interesting, and I liked what I saw of it, but it was too
complex for me to really get involved in when I was just playing around on
a friend�s alt. The actual gameplay itself didn�t catch my interest
at all, so I didn�t end up getting my own account and sticking around
though.
EQ2 is the only MMO I�ve played so far where the gameplay on the adventure
side was interesting enough for me to stick around long enough to get caught
up in the crafting, and the crafting was interesting enough to keep me doing
it once I started.
Niami:. Do you do any real-life crafts, and if so, what ones?
Domino: I like to cook, I also crochet, and I used to enjoy
pottery though I haven�t done that for a few years. I took a course
in making silver jewelry a couple years back and made a couple of rings and
things, but I haven�t kept that up.
Actually, I just moved into a new apartment this week, so currently real
life and EQ2 are overlapping in a slightly surreal manner. I spend my evenings
looking around at furniture and furnishing my apartment, and I spend my workdays
looking around at furniture in Norrath too. I swear I�ve started expecting
to see rough linen rugs in Ikea. This weekend I got two baby cacti to decorate
my desk, but since I have a black thumb, the jury�s still out on whether
they�re going to live. It�s just as well gardening isn�t
a tradeskill in EQ2!
Niami: Do you want to admit to an in-game personal favorite tradeskill?
Domino: Carpentry was my first character to 70, so I�d have to say
that one. I have various other crafters, but I find something very satisfying
about being able to put what I made in my house and see it physically there.
That�s definitely a psychological advantage carpentry has over the others.
I have or had crafters of most types scattered around at various levels though,
and enjoy them all in their own way.
Niami: I see from the SOE housing forum that you're collecting information
on furniture issues, to see if the Art folks can give them some needed loving.
Are we going to see some overdue TLC on those issues?
Domino: I can�t promise anything there, since I can�t
make those changes myself. I also know with the new expansion coming up, the
art department is flat out on more urgent things, so I don�t plan to
pester them about furniture bugs until things calm down a bit. At this point
I�m just compiling the information, so I can put a request in the (probably
very long) queue when it seems more appropriate. But, I hope eventually it
will be possible to address them.
Niami: I suspect that this following question is asked of devs too
rarely. What can we, as a community, do to help you? Are there certain issues
you want us to report on, or specific forums or threads you want us to watch
for feedback?
Domino: I can�t speak for any other devs, but personally,
I don�t plan to be shy asking for opinions in the tradeskill forum if
I�m interested in getting some. Just don�t assume that simply
because I�m asking about something, that means it�s going to happen
tomorrow! I like to get a feel for the big picture before prioritizing things,
so some things I ask about today may be filed away for future reference way
in the future.
It also helps if folks can keep threads on topic, and be detailed in their
responses; saying things like �make tradeskills worthwhile,� or
�the crafting process needs to be more fun,� while heartfelt,
really doesn�t help me to identify the issues that you feel need changing.
A concise list of exactly WHAT would make tradeskills worthwhile to you, or
suggestions about what would make the process fun, maybe even with any appropriate
screenshots or mock-ups to demonstrate your ideas, helps a lot in understanding
exactly what�s being requested.
And finally, if you notice something is bugged, do submit a /bug report in
game. This sends it to QA so they can verify the bug, and once they�ve
done that they�ll pass it on to me with all the details of what files
and file names are involved. This saves me a lot of time since I don�t
have to go hunting around trying to find the files myself. While it may seem
more immediate to post bugs on the forums, it does bypass the QA testing and
ends up taking me more time to fix (it�s also more possible I�ll
accidentally forget about it, if it doesn�t sit in my bug queue).
Niami: For these next two, I want to remind the community that
even the best-laid plans and intentions change between concept and implementation.
In no way are these to be considered set in stone promises. Anyone found holding
these up to the devs with a "You said ..." in the future will be solidly
and thoroughly gnawed and/or solidly ker-thwapped with the RPoD by a feisty
halfling! ;)
What do crafters have to look forward to in the next update
or so with regards to bug fixes and/or new content?
Domino: I�m going to start trying to pad out the recipe
books of some of the classes who�ve traditionally had the fewest recipes.
I know that number of recipes isn�t everything, but it�s a good
place to start! However, I�m still learning where everything is and
how it all works, and I�m already starting work on the next expansion,
so until the expansion is out of the way, back-filling recipes is going to
be a part-time ongoing process that will likely end up being just a recipe
here and there slipped in when I have a few spare minutes. Woodworkers should
already have seen they have a couple of RP musical instruments heading their
way (with big thanks to dev Feconix).
Niami: Is there anything you can tell us about some of the long term
stuff you're hoping to tackle? I'm sure your plate is beyond overflowing right
now, so it may be hard to target which are the "hottest" at the moment.
Domino: I�m hoping to make a post with some more details
on this very soon. I�m all for crafter world domination of course, but
apparently this requires a bit more negotiation than I�d expected. ;)
I don�t suppose I could borrow that RPoD for a couple of days �?
Niami: Since I've a reputation to maintain, will we be seeing the return
of any chocolate recipes at any time in the future?
Domino: Absolutely, this is very high on my list! I also
hope to introduce more roleplay type food such as birthday cakes and wedding
cakes, and of course, bring back cheesecakes for the ratongas.
Niami: Following what now seems to be an EQ2 tradition, cake or pie?
Domino: Are you suggesting I have to choose just one? That
does not compute �
Niami: A woman after my own heart! Thanks again for taking
the time to answer these for us, Domino! I'll leave everyone with my own answer
to the cake or pie question, in the form of a little bit of lighthearted haiku
...
Cake or Pie, ask you?
The filling matters little.
Chocolate rules all.
Created: 2007-05-21 08:10:28
Last Modified By: Niami Denmother
Last Modified on: 2007-05-21 08:10:28
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