|
Can't tell your figwart from your mantrap? Uncertain what rares you should be scrounging for mastercrafted gear as you level up? Here's a down-and-dirty guide, just for figthers!
Fighters share the same rares, other than armor, but there are enough other special considerations, that you will want to read the Other Notes section at the bottom of the page for all sorts of important information.
Tier |
Metal Armor & Shield |
Leather Armor
| Weapon |
Bow/Buckler |
Jewelry (STR/STA/AGI) |
Experts |
Cloak & Dolls |
Imbue Material |
1 |
bronze cluster |
waxed leather pelt |
bronze cluster, severed alder, waxed leather pelt |
severed alder |
copper cluster |
solidified loam |
NONE |
NONE |
2 |
blackened iron cluster |
cured leather pelt |
blackened iron cluster, severed bone, cured leather pelt |
severed bone |
silver cluster |
alkaline loam |
sisal root |
glowing material |
3 |
steel cluster |
cuirboilli leather pelt |
steel cluster, severed fir, cuirboilli leather pelt |
severed fir |
palladium cluster |
malleable loam |
dandelion fiber |
sparkling material |
4 |
feysteel cluster |
engraved leather pelt |
feysteel cluster, severed oak, engraved leather pelt |
severed oak |
ruthenium cluster |
ductile loam |
oak root |
glimmering material |
5 |
ebon cluster |
augmented leather pelt |
ebon cluster, severed cedar, augmented leather pelt |
severed cedar |
rhodium cluster |
fused loam |
figwart root |
luminous material |
6 |
cobalt cluster |
scaled leather pelt |
cobalt cluster, severed ironwood, scaled leather pelt |
severed ironwood |
vanadium cluster |
alkalai loam |
saguaro root |
lambent material |
7 |
xegonite cluster |
dragonhide leather pelt |
xegonite cluster, rough lumbered ebony, dragonhide leather pelt |
rough lumbered ebony |
acrylia cluster |
spongy loam |
nimbus root |
scintillating material |
8 |
incarnadine cluster |
hidebound pelt |
incarnadine cluster, mahogany lumber, hidebound pelt |
mahogany lumber |
tynnonium cluster |
silicate loam |
mantrap root |
smoldering material |
9 |
brellium ore |
spotted pelt |
brellium ore, eucalyptus lumber, spotted pelt |
eucalyptus lumber |
brellium ore* |
kaborite cluster |
toxnettle root |
ethereal material |
10 |
tungsten ore |
metallic reptile hide |
tungsten ore, bubinga lumber |
(bows not yet available in tier) |
tungsten ore* |
osmium cluster |
(no cloaks/dolls in tier yet) |
effulgent material |
*=T9&10 changes the rare jewelry to mostly use the rare ore. The exception to this is some T9 jewelry from Quel'ule faction recipes.
Crafters Needed
Seek out an armorer for plate armor or large shields (tower, kite). Tailors will make leather armor, cloaks and hex dolls; alchemists will make your adepts; jewelers will make your jewelry; woodworkers make your bow, ammo, and wooden weapons; weaponsmiths make metal weapons, thrown weapons and fistwraps. When you have a crafted weapon created, you will likely want the "imbued" (not blessed), version.
Other Notes
Tiers: I know folks can be confused by the tier-thing, so here's the breakdown:
- Tier 1: levels 1-9, mastercrafted gear will be level 2 to equip
- Tier 2: levels 10-19, mastercrafted gear will be level 12 to equip
- Tier 3: levels 20-29, mastercrafted gear will be level 22 to equip
- Tier 4: levels 30-39, mastercrafted gear will be level 32 to equip
- Tier 5: levels 40-49, mastercrafted gear will be level 42 to equip
- Tier 6: levels 50-59, mastercrafted gear will be level 52 to equip
- Tier 7: levels 60-69, mastercrafted gear will be level 62 to equip
- Tier 8: levels 70-79, mastercrafted gear will be level 72 to equip
- Tier 9: levels 80-89, mastercrafted gear will be level 82 to equip
- Tier 10: levels 90-92, mastercrafted gear will be either level 91 or 92 to equip (varies by slot)
The only exception to the above are mastercrafted hex dolls, which are at the start of the tier (10, 20, etc.)
Armor: There are multiple flavors of plate armor to choose from: Vanguard (STR/STA/AGI), Plate (STA/WIS/INT), Devout (STR/STA/INT). Brawlers (monk/bruiser) will likely choose between the Dexterous (STR/AGI) set and the base (STR/STA/AGI) leather set. (In tier 8, there is also the option for the brawler to have a gi, with the same stats as the tunic for each set.)
Shields: Not all fighters can/will use shields in secondary, and even when they do, they may want different types of shields for certain situations (berserkers and their buckler spec come to mind). Tower and kite shields are crafted by armorers using ore, and round and buckler shields are made by woodworkers.
Weapons: The plate-class fighters are prone to wanting metal slashing or piercing weapons, which will use the ore from this column. Brawlers, on the other hand, often use wooden weapons from a woodworker and/or fistwraps made of hides from a weaponsmith.
Jewelry: While most fighters typically use STR/STA/AGI on their jewelry, there are some times when they'll want a piece of INT/WIS/STA jewelry as well, especially if they're crusader who gets part of their power pool from INT or WIS. In addition, there are various other jeweler-made items from the rare root (scarves), rare hide (belt, tomes) and so on, but since there is a jewelry revamp in-progress, giving class-specific recommendations on these will have to wait.
Dolls & Cloaks: Hex dolls begin in tier 2, cloaks become available in tier 3. Neither are yet available in T10, since we only have a partial tier, and the recipes are later in the tier.
Experts: the following level 70 fighter adepts were part of the EoF expansion (when the level cap was 70), and use the tier 7 rare, spongy loam, instead of the tier 8 loam. Make sure to check with your alchemist before obtaining the rare for these experts, in case there have been any recent changes to them.
- Brimstone
- Despoil
- Destruction
- Savage Bruising
- Silencing Palm
- Stone Sphere
Created: 2008-08-07 03:10:34
Last Modified By: Niami Denmother
Last Modified on: 2012-05-01 01:05:46
© 2003-21 Niami Denmother. The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error. Hosted By:
|
|