Much of this guide may be outdated due to the changes made with LU19 and the new character progression. We're leaving it in place for now, but be aware that things have changed now that new characters start in city-specific colonies instead of on the Isle
Tips and Tricks to Saving Money - by Kyyri
- Gather everything in sight.
- Don't sell ANY of it!
- Use the lead clusters for your inert material on fossil tempers. You can use either kind to make a temper, but you need a tin cluster to make a tin bar.
- If you aren't making anything from your forested wood, use that where possible to save on roots. I don't find furniture all that useful so far.
- Use canine or rodent (beast of your choice here) saliva in place of vendor bought liquid for your tempers, washes, oils and resins. Creating these at level 12 still yields 2% TS experience, even as level 4 recipes, for a pristine. And you get multiples on these. Pristine is 4 vials, regular 3, shaped 2, crude 1.
- Make as many as you can afford fuel and vendor supplies for. Sell off crude and shaped, save the rest.
- Hunt the glade deer for sullied pelts, and make bags. The drops are easier to get here than it is for a while in Qeynos anyway.
- Create tin buckles with some of your tin after you have weaponry covered. You need them to make bags.
- Because of the noted usage on things like inks and such, save all of your washes, tempers, oils and resins. Can't stress this one enough. A stack of 20 takes up no more space than 1 does.
For a leather backpack (4-6 slots, 0-5% weight reduction) you need:
- rawhide plate + rawhide cord + tin buckle + filament
- rawhide plate (interim) = leather rawhide + chloro oil + filament
- rawhide cord (interim) = leather rawhide + chloro resin + filament
- leather rawhide (refining) = sullied low quality pelt + cloro wash + filament
- tin buckle (interim) = tin bar + fossil temper + coal
- tin bar (refining) = tin cluster + fossil temper + coal
That's a total of:
- 12 fuels - vendor bought only 6c ea, for a total of 72c
- 2 dropped pelts
- 7 foraged - three ore clusters (two can be lead, but you need at least one tin), four roots (resin and oil can be made with elm, but wash requires roots)
- 5 liquids - vendor distilled waters at 6c ea
But this is enough crafting to take you from 4 to 5, or very nearly so, and you have a bag, to enhance your chances of gathering more for the next round. It will cost you about 1 silver, but a bag costs 90c, and will only have 4 slots and no WR (weight reduction). Get a pristine backpack and you have a 6 slot 5% WR bag. And you have all or most of another level.
The first item noted in the list of recipes at the apparatus (loom, forge, engraved table etc) will be the ultimate control of the final best possible quality. A pristine rawhide plate can yield a pristine leather backpack, but a rawhide plate cannot. It will only get you at best, a regular backpack. Save crafting time with secondary items being vendor bought. In the above example that's the tin buckle and the rawhide cord. A shaped rawhide plate will get you, at best, a shaped backpack. 4 slots, no WR.
Created: 2004-11-24 03:32:06
Last Modified By: Niami Denmother
Last Modified on: 2006-02-21 02:06:41
© 2003-17 Niami Denmother.
The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Sony Online Entertainment LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Sony Online Entertainment LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Sony Online Entertainment LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (SOE) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error.