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Naming
For the first many tiers, potion and poison names stay pretty much the same from tier to tier, with different adjectives in front to show which tier it is from. For example, the common poisons and potions from tier 1 are be "lesser", the common from tier 7 are "exceptional", the rare from tier 7 are "grandmaster's". This should make it easier for you to search for the next tier up of your favorite concotion(s) when you outlevel your old one(s). (Things change a lot in the last couple few expansions, and that will need a separate article some day. If anyone wants to write up something to accurately summarize from ToT onwards, let me know!)
Stacking and Colors
One of the more frustrating things for many of us before potions and poisons were standardized, was to figure out which potion/poison stacks with what. Be frustrated no more - the color of the vial will show you if items will or will not stack. You can have only one from each color grouping active at a time for poisons, and only one from each color grouping active at a time for potions. So, if you have a green stat buff potion on you already, another green potion cannot be used at the same time, but you could also use a purple resist potion. For those who have issues with colors, and those who want a handy reference sheet, I've put together the following information:
*Note that the "violet" color in potions is an odd shade of light purple, and could easily be confused with the purple at a quick glance.
Poisons |
Name |
Color |
Tier(s) |
Description |
Caustic Poison |
Red |
1-8 |
Large upfront poison damage |
Hemotoxin |
Red |
1-8 |
Damage over time |
Mental Breach |
Red |
6-8 |
Power tap |
Vitality Breach |
Red |
6-8 |
Health tap |
Enfeebling |
Purple |
6-8 |
STR, ranged, slashing, crushing, piercing debuff |
Cerebral Ebb |
Purple |
7-8 |
INT, ministration, subjugation, ordination, disruption
debuff |
Warding Ebb |
Purple |
3-8 |
resist debuff |
Gracelessness |
Purple |
6-8 |
AGI, parry, deflection, defense debuff |
Turgur |
Blue |
5-8 |
Attack speed debuff |
Fettering |
Blue |
5-8 |
Movement speed debuff (snare) |
Ignorant Bliss |
Blue |
5-8 |
Threat reduction |
Stupefying |
Blue |
7 (rare) |
stuns target |
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Potions |
Name |
Color |
Tier(s) |
Description |
Arcane Remedy |
red |
1-8 |
cure arcane |
Noxious Remedy |
red |
1-8 |
cure poison/disease |
Trauma Remedy |
red |
2-8 |
cure trauma (crushing, piercing, slashing) |
Elemental Remedy |
red |
1-8 |
cure elemental |
Essence of Health |
purple |
2-8 |
instant heal |
Essence of Power |
purple |
2-8 |
instant power |
Essence of Regeneration |
purple |
3-8 |
heal over time |
Essence of Clarity |
purple |
3-8 |
power over time |
Elemental Reprieve |
purple |
6-8 |
cold/heat ward |
Noxious Reprieve |
purple |
6-8 |
poison/disease ward |
Arcane Reprieve |
purple |
6-8 |
magic/mental/divine ward |
Freedom of Action |
violet* |
4, 7 |
10-second immunity to fear and root |
Freedom of Mind |
violet* |
4, 7 |
10-second immunity to stifle and stun |
Elixir of Constitution |
green |
3-8 |
+max health |
Elixir of Thorns |
green |
7-8 |
damage shield |
Elixir of Transcendence |
green |
3-8 |
+max power |
Elixir of Deftness |
green |
5-8 |
+AGI |
Elixir of Fortitude |
green |
5-8 |
+STR |
Elixir of Piety |
green |
5-8 |
+WIS |
Elixir of Intellect |
green |
5-8 |
+INT |
Elixir of Second Sight |
green |
7-8 (rare) |
increase heal crit and damage spell crit chance (4% chance) |
Elixir of Tactics |
green |
7-8 (rare) |
increase melee and ranged crit chance (4% chance) |
The Ingredients
Each tier follows the same rough pattern with regards to recipes, with some exceptions in tier 8 due to the fuel pricing model. common potions and poisons need that tier's common loam, as well as the jewelcraft common metal, the common roots, plus 5 fuel (2 fuel for tier 8). The rare potions and poisons will use 4 fuel (2 fuel for tier 8), as well as the tier-appropriate roots and ore, but then will need that tier's dust, which is obtained from creating a pristine-quality adept III from that tier. (yields 2 dust per adept III created.) Below is a quick-reference list with the names:
- Tier 1 common (Lesser)- leaded loam, rare (Neophyte's): flickering dust
- Tier 2 common (Lesser) - salty loam, rare (Apprentice's): shimmering dust
- Tier 3 common (Greater) - pliant loam, rare (Journeyman's): sparkling dust
- Tier 4 common (Superb) - supple loam, rare (Workman's): glimmering dust
- Tier 5 common (Superior) - bonded loam, rare (Apothecary's): luminous dust
- Tier 6 common (Remarkable) - soluble loam, rare (Master's): lambent dust
- Tier 7 common (Exceptional) - porous loam, rare (Grandmaster's): scintillating dust
- Tier 8 common (Dedicated) - mineral salt loam, rare (Expert's): sacred dust
In addition to the above, there are special potions and poisons in Tier 8, using faction recipes. These are mastercrafted, and require level 72 to use:
RoK Poisons
- Di'zok Mental Strike (power tap & poison) - Bathezid Alchemy Volume I
- Rilissian Vital Strike (poison with small heal/power increase) - Riliss Alchemy Volume I
RoK Potions
- Regimental Elixir of Combat (4% double attack) - Danak Alchemy Volume I
- Regimental Essence of Combat (power increase DoT + heal) - Danak Alchemy Volume I
Far Seas Supply Division Potions & Poisons
The "Chemist's Reflections" book is sold on the Far Seas Supply Division faction merchant in Mara, requires 40K faction with them, and is no trade. Each recipe requires a reflective smoldering shard as a primary ingredient, but are level 80 items that can be used by all classes (this includes the poisons!)
- Frozen Mists - large encounter-based cold damage, elemental mitigation reduced. 10 uses, 10 second duration per use.
- Hemotoxic Venom - procs single-target poison damage (DD&DoT), 5 charges, 15-minute duration per charge
- Holy Sight - procs single target divine damage + caster heal, 5 charges, 15-minute duration per charge
- Immaterial Ingenuity - procs single target mental dd and power decrease
- Magmatic Detonation - large encounter-based heat damage, elemental mitigation reduced. 10 uses, 10 second duration per use.
- Runic Destruction - procs single-target magic damage, 5 charges, 15 minute duration per charge
- Subtle Perception - procs single-target piercing damage. 5 charges, 15-minute duration per charge
- Vile Outbreak - large encounter-based disease DoT and noxious mitigation reduction, 10 charges, 10 seconds per charge
Created: 2006-04-03 12:29:36
Last Modified By: Niami Denmother
Last Modified on: 2019-10-24 05:16:34
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