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RoS Itemization & System Updates Overview

This is part of the Reign of Shadows Crafting and Housing Preview, written during the beta phase. As with all things beta, things may change before the expansion goes live. The RoS expansion will be released on December 15, 2020.

This was taken verbatim from Caith's post in the RoS beta forums, so that the information would not be lost when the beta forum is closed down at expansion launch.


Itemization

Going into Reign of Shadows we’ve refactored the item stat layouts to balance the stats granted by each tier of equipment to get to the appropriate levels of those stats that the content is balanced around. For some stats such as DPS and Flurry which are on opposing specs of the same item slots, that means you will need to make a decision of which stat you will go after by choosing one piece of gear or the other. For stats such as Casting Speed, Reuse, and Haste, where we want you to be able to get to 100%, you will still need to pick the correct specific pieces of gear to meet those values from itemization alone. For some other stats such as Accuracy and Strikethrough, you will not find them on gear as they have been reserved for Adornments.

  • Slot - Spec: Stats
  • Chest - cast: Reuse Speed, Ability Modifier
  • Chest - melee: DPS, Weapon Damage
  • Chest - mit: Max Health, Mitigation Increase
  • Legs - cast: Casting Speed, Reuse Speed
  • Legs - melee: Haste, Weapon Damage
  • Legs - mit: Max Health, Mitigation Increase
  • Feet - cast: Casting Speed, Ability Modifier
  • Feet - melee: Haste, Multi Attack
  • Feet - mit: AE Autoattack, Block
  • Forearms - cast: Reuse Speed, Ability Modifier
  • Forearms - melee: DPS, Multi Attack
  • Forearms - mit: Block, Mitigation Increase
  • Hands - cast: Casting Speed, Ability Modifier
  • Hands - melee: DPS, AE Autoattack
  • Hands - mit: Multi Attack, Block
  • Head - cast: Reuse Speed, Ability Doubleattack
  • Head - melee: DPS, Flurry
  • Head - mit: AE Autoattack, Block
  • Shoulders - cast: Casting Speed, Ability Modifier
  • Shoulders - melee: Haste, Weapon Damage
  • Shoulders - mit: Max Health, Mitigation Increase

  • 1H Primary - cast: Casting Speed, Ability Modifier
  • 1H Primary - melee: DPS, Haste
  • 1H Primary - mit: Block, Mitigation Increase
  • Secondary - cast: Casting Speed, Ability Modifier
  • Secondary - melee: Multi Attack, Weapon Damage
  • Secondary - mit: Max Health, Reuse Speed
  • Towershield - cast: Casting Speed, Ability Modifier
  • Towershield - melee: Multi Attack, Weapon Damage
  • Towershield - mit: Max Health, Block
  • Ranged - cast: Casting Speed, Reuse Speed
  • Ranged - melee: AE Autoattack, DPS
  • Ranged - mit: Weapon Damage, Max Health
  • 2H Primary - cast: Casting Speed, Ability Modifier
  • 2H Primary - melee: DPS, Haste
  • 2H Primary - mit: Multi Attack, Max Health

  • Charm - cast: Reuse Speed, Ability Doubleattack, Crit Chance
  • Charm - melee: Haste, Flurry, Crit Chance
  • Charm - mit: Multi Attack, Block, Crit Chance
  • Ear - cast: Reuse Speed, Ability Modifier, Resistances, Skills
  • Ear - melee: AE Autoattack, Haste, Resistances, Skills
  • Ear - mit: Multi Attack, Mitigation Increase, Resistances, Skills
  • Finger - cast: Casting Speed, Reuse Speed, Resistances, Skills
  • Finger - melee: Haste, Weapon Damage, Resistances, Skills
  • Finger - mit: Max Health, Block, Resistances, Skills
  • Wrist - cast: Casting Speed, Ability Modifier, Resistances, Skills
  • Wrist - melee: DPS, Multi Attack, Resistances, Skills
  • Wrist - mit: Max Health, Mitigation Increase, Resistances, Skills
  • Cloak - cast: Ability Modifier, Ability Doubleattack, Crit Chance, Skills
  • Cloak - melee: Weapon Damage, Flurry, Crit Chance, Skills
  • Cloak - mit: Max Health, Mitigation Increase, Crit Chance, Skills
  • Neck - cast: Casting Speed, Ability Doubleattack, Crit Chance, Skills
  • Neck - melee: AE Autoattack, Flurry, Crit Chance, Skills
  • Neck - mit: Ability Modifier, Mitigation Increase, Crit Chance, Skills
  • Waist - cast: Reuse Speed, Ability Doubleattack, Crit Chance, Skills
  • Waist - melee: AE Autoattack, Flurry, Crit Chance, Skills
  • Waist - mit: Casting Speed, Mitigation Increase, Crit Chance, Skills
  • Accolade 1 - cast: Ability Modifier, Ability Doubleattack, Crit Chance, Resistances
  • Accolade 1 - melee: Weapon Damage, Flurry, Crit Chance, Resistances
  • Accolade 1 - mit: Max Health, Mitigation Increase, Crit Chance, Resistances
  • Accolade 2 - cast: Casting Speed, Ability Doubleattack, Crit Chance, Resistances
  • Accolade 2 - melee: AE Autoattack, Flurry, Crit Chance, Resistances
  • Accolade 2 - mit: Ability Modifier, Mitigation Increase, Crit Chance, Resistances
  • Accolade 3 - cast: Reuse Speed, Ability Doubleattack, Crit Chance, Resistances
  • Accolade 3 - melee: Haste, Flurry, Crit Chance, Resistances
  • Accolade 3 - mit: Casting Speed, Mitigation Increase, Crit Chance, Resistances

Reforging

The reason for the changes to itemization layouts are essentially the same for the update to reforging. Being able to cap any stat simply by adding it to any item at will completely invalidates the need to make choices. It also leads to systematic issues where the balance for a stat is based around it being available at a certain amount. The intention of reforging is to give some use to a stat on an item that you otherwise would not have any use for, and thus it can be used to convert an unwanted stat into one of the universal stats of Ability Modifier, Crit Bonus, and Potency.

DPS Lerp(sic) (I believe this should be "leap"?)

The DPS stat curve was last updated in 2013 with a flat damage multiplier at values above 2300 DPS. While this was functional when auto-attack was a marginal overall damage output, once auto-attack was re-factored into a much larger percentage of overall fight damage this curve needed to be updated to take higher stat levels into account.

Created: 2020-12-02 07:02:57          
Last Modified By: Niami Denmother          
Last Modified on: 2020-12-08 06:04:09          

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