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April 12, 2005 - Apr. 11 Notes

These snuck in with the small changes yesterday (April 11):

  • Player-crafted poisons will now proc twice as many times as they did previously.
  • The recipes for Halberds, Imbued Short Bows, and Imbued Clubs will now all work properly.

Created By: Niami Denmother          

April 08, 2005 - A Few More Tweaks

A few small fixes were patched in this morning:

  • Imbued Halberd recipes should now properly return pristine versions.
  • The stat benefits of food will no longer be suspended while in combat.
  • Examining food will now tell you what type of stat bonus it provides.

Created By: Niami Denmother          

April 07, 2005 - Small Patch

This morning patched in a few fixes. Below are the portions of most interest to tradeskillers:

*** Offline Selling ***

- Items inside containers flagged for sale in a character's house vault will now remain on the market when the seller logs off.

*** Tradeskills ***

  • Recipes requiring anything with "Rough Linen" in it's name will now recognize the component properly.
  • The recipe for the Bone Buckler will now look for a Stretch of Tanned Leather rather than a Refined Cured.
  • The following recipes will now accept the proper primary pristine component: Imbued Ash Club, Imbued Ash Short Bow, Imbued Fir Club, Imbued Fir Short Bow, Imbued Briarwood Club, Imbued Briarwood Short Bow, Imbued Oak Short Bow, Imbued Teak Club, Imbued Teak Short Bow, Imbued Cedar Short Bow.
  • Imbued Iron Daggers are now dual-wield weapons with 10 levels of growth.
  • Removed duplicate imbue recipes from recipe books.
  • Removed the duplicate recipe for Blackened Iron Short Sword.
  • Changed spirit totems to suspend their regeneration when combat is entered rather than dropping altogether.
  • Corrected the pristine component being called for in imbuing cestii and cestus.
  • Changed the recipe for Blackened Iron Assault Axe to use the proper events.
  • Events will occur again for recipes that use Weaving, Apothecary, Timbercraft, and Geomancy.
  • Weapon imbue recipes will now note the type of pristine weapon required (Forged, Conditioned, or Tailored).

Created By: Niami Denmother          

April 06, 2005 - Huge Patch Today

Publish 6 went live today, with an extremely large amount of items that are of interest to tradeskillers. For those of you who can't read the SOE forums from w*rk, Anya's kindly reprinted the patch notes in our forums. You'll want to read through them carefully, as there's quite a bit there.

Update: There seems to be an issue with items that are in bags in the house vault not wanting to stay on the market when the player logs off (i.e., a problem with offline selling). They're aware of the issue and will have a fix patched in tomorrow (Thursday) morning.

Created By: Niami Denmother          
Last Modified on: 2005-04-06 09:44:27          

April 06, 2005 - SOE Fan Faire

While they're still working on the official web site bit on it and so forth, the next Fan Faire has been announced, and will cover EQ, EQII, EQOA and Planetside. It will be held June 9-12 at the Las Vegas Hilton. Further details can be found in the Fan Faire Forum on SOEs EQII boards.

Created By: Niami Denmother          

April 01, 2005 - Other Stuff for Tradeskillers Incoming

The March 31 Test Server patch notes contain lots of items of interest to tradeskillers, including offline selling, changes to the items needed for heritage quests, and so forth. Visit our forum discussion at the link above, or read the full notes, including a request from SOE to help test out some zone population changes, on the official SOE forums.

Created By: Niami Denmother          

March 31, 2005 - Rare Reaction Art Addition

Frizznik is adding rare reactions to tradeskills.

Hello tradeskillers!

Stopping by to let you know about a change that will make it’s way to Test soon. New rare events will occur in crafting. These events will appear at different rarities; the rarer it is the nicer the effect will be. The intent of this is to spice up tradeskilling. We are aware of tradeskill macroing and that this will potentially reward them as well, and we are looking into ways to deal with macroing in different ways. We however wanted to reward those that pay attention to the events and properly counter them.

Here is a breakdown of the events:

Technique Buff
Description: The intent of this is to allow crafters the ability to "warm-up" to a difficult combine. If you are creating components for a final product, by the time you are ready to create that final product you should be able to utilize the buff to gain more skill and be more successful on the creation of that final product.
Rarity: Uncommon.
Countering this event will grant +150 progress and +150 durability. It will also grant an 5 minute buff that will increase the technique you are using by 25.
Failing to counter this event will grant +150 progress and +150 durability.

Complete Efficiency
Description: The intent of this is to allow for a chance of an exciting event. A tradeskill critical strike if you will.
Rarity: Rare.
Countering this event will automatically pristine the item (+1000 progress and +1000 durability). In the future we will add a secondary effect that no components are used up in the production of the item. You were so efficient in creating the item, that you had enough leftovers to make it again. Initially this will only auto-pristine what you are working on.
Failing to counter this event will grant +350 progress and +350 durability.

Favor of Innovation
Description: The intent of this is to allow for a chance of an exciting event, while introducing a limited number of rare harvested items. Think of it as the gods of innovation are bestowing favor to you for your ingenuity. Rarity: Ultra Rare.
Countering this event will automatically pristine the item (+1000 progress and +1000 durability). It will also grant a rare harvest for the level range and skill you are working in:
Alchemy: Root
Sage: Precious Metal
Carpenter: Wood
Culinary: Root (This decision was made because there are no rare harvests for provisioners, roots seemed most inline with existing provisioner harvests types.)
Armorer: Ore
Tailor: Pelt
Weaponsmith: Ore
Jeweler: Precious Gem
Woodworker: Wood
Failing to counter this event will grant +500 progress and +500 durability.

Next on my clipboard is reviewing alchemist created poisons and provisioner created food (not drink).

You can see the original thread on Their boards

Created By: Ngreth Thergn          

March 30, 2005 - Ring Recipes Repaired

Jaspar and Opal ring recipes were added to the game yesterday. This morning's mini-patch has fixed the recipes to require the proper (non-rare) settings.

Created By: Niami Denmother          

March 21, 2005 - Today\'s Patch

Today marks not only the release of the first expansion pack, the Bloodline Chronicles, but a ton of stuff of interest to tradeskillers. There's so much to it that I don't even know where to begin talking about it. So, I'm not even going to try! I'm not even going to try spending half an hour reformatting the patch notes for proper display here on the site - those of you who hadn't read the Test server patch messages mentioned in the last front page update can read the official Live patch notes on the SOE main forums. :)

Update: According to Frizznik: "I wanted to clear up some confusion about the new crafting books which are used for creating imbued items. The current implementation of needing to finish quests before being able to buy the books is more difficult and adventure class related than intended. We are working quickly to get those books so that they are available to those who are pure crafters. In the meantime, those books are tradeable so if you have someone that can run and get them for you that would work. " Then the update from that: "It looks like the Hand of Marr and Brotherhood of Night got a hold of these books and sent them off to the presses. Very soon after their deliveries are complete you should be able to find the books in wholesaler tradeskill areas." So, pure crafters, there will be ways for you to get these books as well. If you want to read the original thread about this, the thread is here on the SOE main forums.

Created By: Niami Denmother          
Last Modified on: 2005-03-21 08:21:37          

March 18, 2005 - More Changes Incoming

There's a LOT of stuff in testing on the Test server that will impact tradeskillers. This ranges from indirect impacts from extra character slots for all and housing changes that make sharing easier, to more direct impacts such as new recipes, new harvests, changes to reaction arts, etc. I strongly recommend that folks read the information in our Test Server News/Notes forum for more details, most especially the March 11 and March 16 patch notes. Also of note is the fact that Frizznik posted in the SOE forums that the number of slots on the tier 5 normal/rare and tier 4 rare boxes are being fixed so that they are better than the tier 4 normal boxes. Wheeeee!

Addendum: Frizznik says: "A bug was found in the data for harvesting stones which made it more difficult than was intended to get a rare cluster or gemstone. Getting a rare on stone node will occur twice as often as it was previously, which is as common as getting a rare from other harvest nodes." If all goes well, the fix will go in on Monday. The original post can be found here.

Created By: Niami Denmother          
Last Modified on: 2005-03-18 07:06:33          

March 08, 2005 - Large Patch, Several Tradeskill Changes

The patch message for today is huge, and I don't want to fill up the front page with it. You'll find the entire text of the patch message formatted for you here. I've italicized the items of special interest to tradeskillers.

Among many changes and fixes (including the recent fuel bug fix), is a new feature that allows players to search for crafters, both by crafting class, and those that have set themselves up as looking for work (LFW). There are a lot of other changes and fixes, and it's going to take time for the bug list, and the site to get updated with it all. Please remember to submit updates and additions to the database to the Database Update Submissions forum.

Created By: Niami Denmother          

March 03, 2005 - Small Patch Notes

A bit belated, but here's what went in for this morning's patch:

  • The cost of pasta and bread should now be properly calculated in the sell-back prices of items that use those ingredients.

Created By: Niami Denmother          

February 19, 2005 - Crafting Bonus Weekend!

The patch notes today contained the following information that crafters will wish to be aware of:

  • Tradeskill experience gain has been doubled for the weekend! French and German servers will receive the same bonus XP next week.
  • Crafted products will now sell back to NPC vendors for the cost it took to produce them. This value is stored on each item, so two of the same item may sell back for different values depending on the cost of production of each. If you bought components from an NPC merchant, the merchant cost will be used as the component's value. Please note that this value does not take into account any profit made by other players selling components used to make the finished item, only the manufacturing cost of the item itself.
May you hear the happy sounds of dings this weekend!

Created By: Niami Denmother          

February 18, 2005 - A Couple More Small Items

This morning's patch included a couple items of interest to tradeskillers:

  • The rarity of harvestable items will now vary based on level range. Rare components in level 30 and under zones should be slightly more common.
  • Trapping now provides meat 25% of the time and pelts 75% of the time. Previously those percentages were reversed.

Edit: I would like to warn folks when using the new fuels. Fuels (at least the ones I tested) are downward-compatible, meaning that if you have some expensive tier 5 fuel in inventory, it could be used in a tier 1 recipe. If you are working in more than one tier at a time, VERY careful to check your fuel when you're starting a recipe to make sure you're using the cheapest fuel possible.

Created By: Niami Denmother          
Last Modified on: 2005-02-18 12:50:44          

February 17, 2005 - Big Patch Today

Today's big patch has a LOT of stuff in it of importance to crafters and adventurers alike. I know some folks like to just skim quickly through the patch notes, but this is really one you're going to want to check out carefully.

For those who can't access the game, or the SOE forums at the moment, but want to read the patch notes, there's a full copy of them in the 3rd and 4th post in this thread in our forums. Please remember that if you find something buggy on the tradeskill front to get it into the Bug Submissions thread (as well as /bug it in-game), so we can see about getting it addressed ASAP.

To make it a tad easier on folks to find the right tier fuel for their recipes, here's the information on tier vs. cost on the new fuels:
  • - Base level 0 - 4c (was 6c)
  • - Base level 10 - 14c (was 24c)
  • - Base level 20 - 58c (was 96c)
  • - Base level 30 - 2s 30c (was 3s 84c)
  • - Base level 40 - 9s 22c (was 15s 36c)
Culinary recipes use different types of fuel that are less expensive:
  • - Base level 0 - 1c (Walnut Kindling)
  • - Base level 10 - 4c (Mulberry Kindling)
  • - Base level 20 - 14c (Cherry Kindling)
  • - Base level 30 - 55c (Hickory Kindling)
  • - Base level 40 - 2s 21c (Mesquite Kindling)

Edit: Meanwhile, Mum and Ngreth are working on getting those recipes and items already in the DB sorted out to have the new information on fuel, charges, attune status, etc. so expect things to change a bit when you do searches later in the day.

Edit 2: We are aware that the promised changes to number of charges on poisons apparently didn't go in, despite the patch message. We've forwarded it on. No, Mum isn't bald yet ... but she's working on it!

Created By: Niami Denmother          
Last Modified on: 2005-02-17 02:26:33          

February 15, 2005 - The Next Big Patch ...

... has not hit yet (I've not heard an ETA), but based, in part, by player feedback, it is undergoing several more changes on Test before it gets to use. These changes will include more fuel changes (for the bettter) for food/drink, changes in sellback rates (better than the original changes were planned to have), and more. For those who don't want to wade through the SOE forums and the Dev tracker to find the post by Moorgard regarding these upcoming changes to Test, feel free to visit our Test Server News/Notes thread on the subject.

Created By: Niami Denmother          

February 13, 2005 - More Changes Incoming

There are more changes incoming this coming week to tradeskills, including changes to fuels, sellback costs, writs/tasks and some loosening of interdependencies. I strongly recommend that folks read the Test Server Patch Notes from Feb. 10. (There are also a few more changes in the notes from the 12th). Frizznik, our "new" tradeskill dev (though some of the EQ1 folks likely remember him), has also posted an explanation as well as some information on further plans for tradeskills. For those who have problems reading the SOE forums from w*rk and suchforth, the full contents of those posts are repeated in our Test Server News/Notes forum.

Created By: Niami Denmother          

February 01, 2005 - February 1 Patch

I know, I know, this is HUGE and does not format prettily. But at least it gets everyone the patch info. Also, please note that our forums ARE known to be having problems right now ... as is the main racknine site (our forums are on the same server as their main site). Hopefully it'll settle down soon. ~Mum

Update Notes: Febuary 1, 2005 2/1/2005 6:00 AM

*** Headlines ***

  • - Heroic Opportunities have been revamped!
  • - Lots of new armor looks have been added!
  • - New adventure areas have been unearthed!
  • - First round of advanced solo encounters added for soloers and small groups!
  • - Vitality indicator added to your XP bar!
  • - DoT spells are now much more stackable!
  • - Tabbed chat windows make their long-awaited debut!
  • - See what your target is attacking with the new Implied Target window!
  • - Bankers now make change!
  • - Even more tradeskill bug fixes and improvements!
  • - Check out the more precice, informative AC value!
  • - New heritage quests: Golden Efreeti Boots and the Crown of King Tranix!


*** Heroic Opportunities ***

  • - Using a spell or art other than one needed to advance a starter chain will no longer break it.
  • - Once a chain has begun, it can be purposefully broken by using one of the archetype abilities that initiates a chain (Lucky Break, Arcane Augur, Divine Providence, and Fighting Chance).
  • - You now have 10 seconds to complete the Heroic Opportunity wheel instead of 30 seconds.
  • - Starter chains now properly report who broke the chain. It had been reporting that the last person to advance the chain was the one who broke it.
  • - Opportunity shift now has a much better chance of switching to a different opportunity.
  • - Heroic Opportunities have been given enhanced visual and sound effects.
  • - Players will receive a visual cue when an opportunity has been successfully completed.
  • - The duration of buff effects has increased from 3 minutes to 6 minutes.
  • - Heroic Opportunity effects now stack with class spell effects.
  • - All Heroic Opportunities that hit more than one target now have an area of effect radius of 25 meters.
  • - Removed the display ranking from Heroic Opportunity starters (Lucky Break, Arcane Augur, and Fighting Chance) since you can't upgrade them.

- The following new Heroic Opportunities have been added:

  • Fighter, Scout, Mage, Priest: Tears of Luclin - Deals high damage to the target of the player that completes the Heroic Opportunity.
  • Priest, Mage, Scout: Luminary Fate - Grants power regeneration over time.
  • Scout, Fighter, Priest: Capricious Strike - Deals high damage to the target of the player that completes the Heroic Opportunity.
  • Scout, Fighter, Mage Grand Proclamation - Increases the maximum power pool of all party members within range.
  • Fighter, Mage, Priest: Arcane Salvation - Grants power to party members near the character that completes the Heroic Opportunity.
  • Scout, Priest: Fervent Quickening - Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.
  • Scout, Fighter: Ardent Challenge - Increases strength and agility by 10.
  • Scout, Mage: Resonating Cascade - Grants minor power regeneration to the one who completes the Heroic Opportunity.
  • Priest, Mage: Celestial Bloom - Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.
  • Fighter, Priest: Divine Nobility - Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.
  • Fighter, Mage: Arcane Aegis - Grants increased protection against crushing and magic attacks.
  • - The following Heroic Opportunities now do increased damage:
  • Mage: Arcane Fury
  • Mage: Arcane Storm
  • Priest: Divine Judgement.
  • Fighter, Mage: Storm of Ancients
  • Fighter, Mage: Scholar's Insight
  • Fighter, Priest: Divine Blade
  • Mage, Priest: Suffocating Wrath (stifle effect was removed)
  • Mage, Scout: Arcane Trickery
  • Scout, Fighter: Luck's Bite
  • Scout, Fighter: Raging Sword
  • Scout, Priest: Piercing Faith
  • Scout, Priest: Divine Trickery
  • Fighter, Priest, Mage: Archaic Ruin
  • Fighter, Priest, Mage: Thunder Slash
  • Scout, Fighter, Mage: Soldier's Gambit
  • Scout, Fighter, Mage: Trinity Divide
  • Scout, Priest, Mage: Breaking Faith
  • Scout, Priest, Mage: Archaic Shackles


*** New Adventures Unearthed ***

- Doorways have been discovered in dangerous locations. Brave adventurers must defeat the nefarious forces that guard these entrances, after which access can be gained to the perils and treasures within. Expeditions report that these doorways may only be unsealed at certain times, so keep a watchful eye when exploring these dark lands!

The Thundering Steppes

  • - "A Pirate's Hidden Stash" is intended for groups in their low 20s.
  • - "The Rumbler Caves" is intended for groups in their mid-20s.
  • - "An Open Grave" is intended for groups in their high 20s and low 30s.

Zek, the Orcish Wastes

  • - "Tallon Hording Halls" is intended for groups in their low 30s.
  • - "Sullon Mines" is intended for groups in their mid-30s.
  • - "The Dark Den" is intended for groups in their high 30s and low 40s.

The Enchanted Lands

  • - "The Cave of Wonder" is intended for groups in their mid-30s.
  • - "Cavern of Tangled Weeds" is intended for groups in their high 30s and low 40s.


*** Vitality ***

  • - Vitality is a feature which augments the amount of XP you receive as you adventure or craft items.
  • - All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
  • - Each time characters gain experience, they use up a portion of their Vitality and receive more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience.
  • - There are two separate Vitality pools: one for adventure XP and one for tradeskill XP.
  • - Your experience bar now shows your current level on the left side and a Vitality gem on the right side.
  • - Mousing over the gem tells you when you have Vitality available.
  • - The XP bar now has an indicator mark showing how far into your current level you will receive a Vitality bonus.
  • - If your Vitality pool will last beyond your current XP bubble, the indicator will be on the top of the bar.
  • - If your Vitality pool will run out within your current XP bubble, the indicator will shift to the bottom of the bar to indicate how far on the blue line you will be receiving a Vitality bonus.
  • - If you have enough Vitality to last into the next level, an arrow will appear to the right of the gem.
  • - The Persona window displays gems next to both your adventuring and tradeskill experience bars.


*** Gameplay ***

  • - Clearer descriptions have been given to Traits and Tradition choices to better explain what they do.
  • - Encounters made up of multiple NPCs should no longer despawn while in the midst of combat with them.
  • - Using the eat/drink when hungry/thirsty option will now properly consume sustenance after recovering from a death.
  • - Characters can no longer access their shared bank while doing the Betrayal quest and a portion of the Bone Bladed Claymore quest.
  • - Personal status points will now carry over when you leave one guild and join another. Please note that you will not be able to spend your status points until you have joined a new guild.
  • - If a player visits a broker and attempts to purchase an item flagged as lore which they already possess, the buyer will be informed that they can't purchase another.

*** Quests ***

- Some items required to complete heritage quests have been moved from chests to standard corpse loot, thus allowing players who overmatch the encounter to complete these quests.
- The Lightbringer Wisp should now be seen more frequently.
- Those who have already completed certain quests should no longer cause triggered encounters to spawn.
- The Kleron Osana solo quest should now progress properly.
- Boss mobs in the Flowing Black Silk Sash quest can now be hit by more commonly available weapons. They have also been made more challenging.
- The final mace in the Screaming Mace heritage quest should remain long enough to allow everyone in the party to interact with it.
- Players should now be able to receive quests that were previously not offered if the player did not accept the prelude quest or if they deleted the quest itself. These quests should now be offered: Scattered Notes, A Paradise Dream World, A Tour of the Feerrott, and The Lost Idols of Modinthule.
- Several changes have been made to Gawar's behavior. He should no longer attack players who have completed certain quest stages.
- Bootstrutter's Guide to the Commonlands and Bootstrutter's Guide to Antonica can now be traded.
- The door to the menagerie in the Tobrin's Mystical Eyepatch quest will now bring the entire group over if everyone is on the proper stage of the quest.
- Players should now have more time to speak to the rescued women in the quest for the Short Sword of the Ykesha.
- Boulden and Slaughtergrott will now grant players the Feerrott access quest at level 32.
- Several fixes were applied to the Whispers of Fortune quest.
- Players level 16 and above should now be able to complete the Welcome to Qeynos quest.
- The Famer's Ring quest can now be completed.
- The Ill-Fated Cleric's Journal can now be obtained from Agony every time.
- Noxhil V'sek in Nektulos Forest should now grant players the fourth quest in his series.
- Players on the Druid class quests should no longer get stuck between some plants in a Freeport Greenhouse.
- A reward will now be given when players complete the "Averus Part III" quest.
- "The Crossing of the Fanged Sea" quest should now be working correctly.
- The "Fur Lined Gloves" quest should now be working correctly.
- "Penance for Great Failure" should now be working correctly.
- "Penance for Complete Failure" should now be working correctly.
- "Antonica Creature Cataloging" will now require players to catalog "a thorn briar" instead of "a root strangler."
- "Creatures of the Creators Creature Cataloging" can now be completed.
- The "Enchanted Lands Creature Cataloging" quest should now be working correctly.
- "The Halls of the Dead" quest can now be completed.
- "Do or Die, Says Irizan" will no longer be offered again by Inquisitor Irizan once completed.
- The "Far Seas Requisition Special Contract #NF331" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF409" quest can now be completed.
- The "Far Seas Requisition Special Contract #NF112" quest can now be completed.
- "The Curious Augur's Three Meanings of Life" quest can now be completed.
- Examining a "Chain of Daisies" will now grant players a quest.
- "Foomby's Stolen Goods" quest should now be working correctly.
- Examining a "Twitching Crab Claw" should now grant players a quest.
- "Casing the Joint" should now be working correctly.
- The guard dog in the "Becoming a Predator" quest will no longer pop through the floors of the zone.
- "Zizl's Message in a Bottle" quest will now state that a ring will be rewarded upon completion.
- Acidic Glands will now be removed from a players inventory once a quest is accepted from it.
- Fixed some locked encounter and quest journal issues in "Fighter Progression."
- The quest journal for "Coalition Cleanup Continued" has been modified slightly.
- Killing Undead Trolls and Ogres will now correctly update the quest journal in "Golem Research."
- Players who leave the instanced zone in "Passage to the Isle of Zek" quest will now be able to reenter after 15 minutes have elapsed.
- The "Lore and Legend: Evil Eye" quest should now be working correctly.
- "The Fleshbound Tome Speaks Again" quest will no longer spam players with "Your head begins to pound and you get a flashing vision of the fleshbound tome" upon entering Nektropos Castle.
- The "A Bitter Brew" quest will no longer crash the zone upon completion.
- The "Far Seas Requisition #NF0291-SCO" quest should now be updating properly.
- The " Far Seas Requisition Special Contract #NF331" quest should now be updating properly.
- Quest rewards in "Raising Private Doopy" should now have the appropriate con colors.
- The "Blood Ore Basher" quest should now be working correctly.
- The "Vale of the Shattering: Proof of Worth" quest should now be working correctly.
- The "Targok, Part II" quest can now be declined and accepted at a later time.
- The Queen Dyleena encounter will no longer break. Players attempting to complete "The Gates of Cauldron Hollow" quest should now be able to complete it.
- The journal for "Twergo's Plan" has been corrected.
- Executor Adept Sal'ynelle and Commissioner Venilos will now give players a coin reward through a window instead of directly depositing it onto the character.
- The "Fine Silks for Sale" quest can now be completed.
- Thana Rumblehoof will now despawn after she's completed her dialogue with the player.
- The "Front Yard Clean Up!" quest should be working correctly now.
- The "Forest Ruins Volunteer" quest should be working correctly now.
- The quest journal in "Resting Time" has been modified.
- The "Hot Parts" quest can now be completed by killing "a Cinderfoot Guard" in the zone.
- The "Efforts Repaid" quest will now grant a higher reward when completed.
- Rewards have been added to the following quests:

  • Far Seas Requisition ENC0457
  • Far Seas Requisition ENC0679
  • Far Seas Requisition ENC0699
  • Far Seas Requisition ENC0745
  • Far Seas Requisition ENC0825
  • Hail to the Derris Heroes
  • Hail to the Sullon Heroes
  • Hail to the Tallon Heroes
  • Hail to the Vallon Heroes
  • Mettle Testing
  • Short Range Patrol
  • The Tallon Plunder Chests
  • Keys for Hammer
  • Disrupting the Mining Operation
  • Utilitarian Desires of the Protectors
  • Utilitarian Desires of the Toilers
  • Utilitarian Desires of the Miners
  • Drodo's Goodies
  • The Curse of the Bloody Shank
  • A Menace to Berrybrook
  • Give the Key to the Glademaster
  • Give the Key to Captain Vulis
  • Case of the Missing Person
  • Case of the Poisoned Wine
  • The Mysterious Dagger
  • The Curious Augur's Three Meanings of Life
  • The Wanderer's Three Meanings of Life
  • A Message for Kitty
  • Reliving the Past
  • Desperately Seeking Butterflies!
  • Desperately Seeking Moths!
  • Desperately Seeking Ants!
  • Granville Restaurant, Nektulos Forest
  • Granville Restaurant, Thundering Steppes


*** Zones and Population ***

  • - A more challenging type of encounter is now available for soloers and small groups. This advanced solo content can be found in the Thundering Steppes, Nektulos Forest, and the Enchanted Lands. These solo encounters have an up arrow next to their name.
  • - Additional encounters have been added to the Commonlands and Nektulos Forest to support solo quests introduced in a previous update.
  • - Some bosses in Stormhold, Tower of the Drafling, Commonlands, and Maiden's Gulch have become more formidable.
  • - The reuse time of Feerrott boat bell has been slightly increased.
  • - Boss encounters now have a much greater chance to drop artifact quality items, rare tradeskill components, and additional spell scrolls.
  • - House pets should now wander more freely in five-room homes in Freeport and Qeynos.
  • - The sliding door in the dojo at Elddar Grove is now less likely to get stuck.
  • - Lava creeps and searing lurkers will now remain invisible until engaged in combat will no longer disappear shortly after spawning.
  • - Vengeful souls are now normal halfling size and wear more appropriate uniforms.
  • - Val'marr should now be more easily found in the Commonlands.
  • - The respawn rate of the farmers in the Commonlands has been adjusted.
  • - A centaur near the destroyed wagons in the Thundering Steppes has increased in size. Some badgers and wolves in that region will also be slightly larger.
  • - Lions and wolves in the Thundering Steppes have become more defensive of their territory.
  • - Fixed a door that was not working in the Obelisk of Lost Souls
  • - Windstalker Rumbler is now more likely to be found.
  • - Venekor's breath now causes less damage, but will affect all adventurers in its range rather than a single group.
  • - The item needed to access the Vestibule in the Obelisk of Lost Souls can now be more readily obtained.
  • - Director Jasmine in Antonica will now respond to player hails.
  • - In Nektropos Castle, "an attendant of everling" has been renamed "an attendant of Everling."
  • - Stro D'proi will now respond to player hails.
  • - Mariner Guard Inget is now a female.
  • - Only one version of Merchant Elbow will now spawn in North Qeynos.
  • - In Wailing Caves, "a Lurid Creeper" is now aggressive to players.
  • - Only one version of Merchant Juvena will now spawn in West Freeport.
  • - NPCs named "a maus" have been renamed to "a rat."

*** Items ***

  • - The appearances of many types of armor have been updated to provide greater visual distinction to players. For example, crafted items of a certain armor type and level range should have a different look from dropped armor of that same type and level range.
  • - Shroud of the Manastone now has 12 slots instead of 4, and provides 14% weight reduction. In addition, players can now destroy the item if they wish.
  • - A canvas rug is no longer flagged as a wall item.
  • - An alder bookcase now has its proper appearance.
  • - Baked Crab now has the correct icon appearance.
  • - Nohil's Brace now has the correct icon appearance.
  • - Delacar's Axe Of Savagery now has the correct icon appearance.
  • - Earring of Disintegration will now equip into the ear slot.
  • - Faysteel Brigandine Wristguard will now equip in the wrist slot and now has the correct item appearance.
  • - Fighgut Ring should now have the correct icon appearance.
  • - A Satiation value can now been seen on Voleen's Sweetbread.
  • - Iron Assault now has the correct item appearance.
  • - Lava Forged Band now has the correct item appearance.
  • - Magma Linked Chainmail now has the correct item appearance.
  • - Seared Leather Tunic now has the correct item appearance.
  • - Sol Forged Banle now has the correct item appearance.
  • - Inspecting an old Darkblade dagger will remove it from inventory.
  • - Rubicite Forge Earring will now equip in the ear slot.
  • - Shaped Primative Elm Bookcase now has a value when sold to merchants.
  • - A Seared Bandolier now has the correct item appearance.
  • - Lava Forged Bangle now has the correct item appearance.
  • - Lava Forged Necklace now has the correct item appearance.
  • - Sol Forged Girdle now has the correct item appearance.
  • - Stinkhoop now has the correct item appearance.
  • - The Forgotten's Honor now has a necklace icon appearance.
  • - Gut Ripper now has the correct item appearance.
  • - Sol Forged Earrings now has the correct icon appearance.
  • - Assault Axes now have the correct icon appearance.
  • - "Blight of the Grave," "Caress of the Void," "Corrosive Kiss," "Erosive Goo," and "Necropolis Sludge" will now list the correct skill level and pricing.
  • - Nala Blunting will no longer call out to players.
  • - Ring of Tainted Souls and Necklace of Tainted Souls no longer have incorrect item icons.
  • - Fist Wraps will now improve your crushing skill.
  • - Iron Assault axe is now a one-handed weapon.
  • - Fixed chainmail armor sets to use the correct icon for the appropriate equipment slot.


*** Tradeskills ***

  • - Armorers can now refine metal bars to the fullest of their abilities using their own reaction arts.
  • - Changed all Armorer recipes for rings and plates to use the Metal Shaping technique with Metal Shaping events. Armorers using these recipes should now be able to create them in a forge and counter any of the events that appear.
  • - The pristine versions of crafted cestii now note that they are leather. Icon discrepancies between the final product and the recipe icon have been corrected.
  • - Lavastorm Robusta Beans and Everfrost Ice Beans are now harvested from culinary sources, not foresting ones.
  • - Ginseng and Turnips can now be harvested.
  • - Corrected a typo in a Pristine Ruckas Portrait.
  • - The recipe for Generic Rough Linen Pattern now requires Stromeir Paper.
  • - The recipes for Fir Greatstaff and Briarwood Greatstaff now require Fir Stave and Briarwood Stave, respectively.
  • - The quality level of Boiled Straps will now be factored into recipes that use it as a primary component.
  • - Players now receive a congratulatory message and bonus tradeskill experience the first time they make a new type of pristine item.
  • - The following culinary recipes should be much easier to refine: White Tea Leaf, Black Tea Leaf, Oolong Tea Leaf, Green Tea Leaf, Pu-erh Tea Leaf, Roasted Carrot, Roasted Sweet Onion, Roasted Cucumber, and Roasted Browncap Mushroom.- The recipes for Teak
  • Short Bow and Cedar Short Bow now require Rough Linen Bowstring and Strengthened Cord.
  • - The recipe for Cedar Greatstaff now requires Rough Linen Fletching and Fulginate Shod.
  • - The recipes for Oak Greatstaff and Briarwood Greatstaff now require Broadcloth Fletching and Feyiron Shod.
  • - The recipes for Oak Short Bow and Briarwood Short Bow now require Broadcloth Bowstring and Etched Cord.
  • - The recipe for Fir Greatstaff now requires Canvas Fletching and Carbonite Shard.
  • - The recipes for Fir Short Bow and Ash Short bow now require Canvas Bowstring and Boiled Cord.
  • - Examination of pouches made by tradeskills will now indicate that these are used to hold shurikens.
  • - Fixed the naming of Murky Shining Elixir, Clouded Shining Elixir, Shining Elixir, and Translucent Shining Elixir. Also fixed the effect that the potion provides.
  • - Fixed the misspelling of "prsitine" in "Pristine Canvas Rug," "Pristine Medium Quaint Maple Table," and "Pristine Small Ash Dining Table."
  • - The material type was missing from the names of a few furniture pieces, making it difficult to judge their rarity. Added fir to "Pristine Small Double Shelf," steel to "Pristine Sconce," and cedar to "Pristine Militia Double Shelf."
  • - Many morning star weapons that were displaying incorrectly now look like morning stars.
  • - Fixed the misspelling "curde" in "A Crude Ornate Linen Rug" and "A Crude Oval Ash Table."
  • - Changed the name of the recipe "Ash Oval Table" to "Oval Ash Table" to match the actual product being created.
  • – Adjusted all references to the item "cloth cloth" (currently "Cloth Thread") to "Cloth Swatch" to avoid a conflict with the existing item cloth thread. This includes the four quality levels of the item, and all the recipes that use it.
  • - Advanced Tailoring 41 had the following recipes added to it: Stretch of Augmented Leather, Linen Thread, Linen Cloth, Augmented Hide Plate, and Augmented Leather Strap.
  • – NPCs who assign tradeskill writs for the Ironforge Exchange and Coalition of Tradesfolke have relocated. Executor Adept Sal`ynelle and Merchant Elbow have moved from North Qeynos to to a cellar behind the Ironforge Estate. Commissioner Venilos and Merchant Juvena moved from being out in the open to a cellar behind the Coalition of Tradesfolke building in the West Freeport.
  • - The recipe for Tin Sheets will now list the correct ingredients.
  • - The recipe for Engraved Leather Boots and Engraved Leather Bracers will now accept "Generic Broadcloth Pattern."
  • - The level 21 Alchemist recipe for Berserk has been renamed to Focus Rage to match the actual item produced.
  • - Corrected inconsistencies with the quality level and displayed level of Carbonite Plates.
  • - Talking to Matthias Zoe should no longer bug your tradeskill progression.
  • - Added Cream Cheese to tradeskill vendors.
  • - Fixed the failure kick out for orange juice. It should now create an aged orange.
  • - Added Granum Compound to the level 30 Alchemist recipe book.
  • - Armorer Essentials Volume 29 now teaches the recipes for Feyiron Plate and Feyiron Rings.
  • - The sell back values of tradeskill created beds should now be consistent.
  • - Adjusted the stats on crafted Rawhide Belt to grow across the quality produced.
  • - Adjusted the stats on crafted Rawhide Boots to grow across the quality produced.
  • - Adjusted the stats on crafted Rawhide Gloves to grow across the quality produced.
  • - Adjusted the stats on crafted Tin Short Sword to grow across the quality produced.
  • - Adjusted the stats on crafted Tin Rapier Gloves to grow across the quality produced.
  • - Adjusted the stats on crafted Tin Long Sword to grow across the quality produce
  • - Adjusted the icons on crafted Iron Crescent Axe.
  • - The Weaponsmith recipe for Carbonite Morning Star can now create an item at the pristine quality level.
  • - Weaponsmith Essentials Volume 28 will now teach the recipe for Carbonite Tulwar instead of Feyiron Tulwar.
  • - The Woodworker recipe for Ash Greatstaff now requires the appropriate components for creation.
  • - Advanced Tailor Volume 36 will now teach the recipes for Cloth Shawl and Engraved Leather Shoulder Pads.
  • - Corrected the value of many tradeskill items to be more consistent.
  • - The recipe for Cuirboilli Leather Skullcap now requires "Cuirboilli Hide Plate."
  • - Crafted shuriken pouches will now display the appropriate icon.
  • - The recipe for Architect's Sleeves now requires "Cloth Swatch" for creation.
  • - The stats on Threadbare Mitts are now consistent across quality levels.
  • - Artistry skills can now grow upon the use of reaction arts.
  • - The tradeskill window should no longer show an incorrect quantity number on the recipe.
  • - Armorer Essentials Volume 43 will now teach the recipe for Fulginate Chainmail Boots instead of Strengthened Leather Boots.
  • - Shaped Inventor Bloomer now has higher stats than the Crude version.
  • - Iron Crescent Axes will now craft properly.

*** Spells ***

  • - Damage-over-time spells are now much more likely to stack with other DoT spells, unless using the same spell template.
  • - If two spells of the same type are applied to a target (i.e. stuns), the second spell will no longer drop when the first one does.
  • - Kraylith's Curse of the Toad will now change players into a less vocal toad.
  • - Kraylith's Minor Familiar now summons a less vocal toad.
  • - The Apprentice IV version of Alin's Melodic Refrain will now upgrade the proper song.
  • - The Apprentice IV version of Elegant Blade will no longer place a new version of Elegant Blade in the knowledge book. It will now upgrade the proper ability.
  • - Piercing Shriek songs will no longer be interrupted by movement.
  • - Bloodlust now appears in the maintained window.
  • - The Apprentice IV version of Reek of Terror will now upgrade Reek of Terror instead of placing a new version in the knowledge book.
  • - Lucan's Pact now grants an undead form.
  • - Haruspex now has a chance to deal mental damage.
  • - Power Cleave is now available for purchase from merchants.
  • - Recklessness no longer gives an erroneous flavor text message.
  • - Woodone's Feral Blessing now shares a reuse timer with Blessing of the Wild.
  • - The text description for Grafe's Measured Strike has been modified.
  • - Te`Anara's Coursing Growth prose text now indicates that it increases Elemental and Arcane mitigations.
  • - Players choosing Woodone's Feral Blessing will now receive it instead of Blessing of the Wild.
  • - Bewilder and El`Arad's Befuddling Lights now share the same reuse timer.
  • - Updated Reek of Terror's prose text to indicate that it will sometimes cause attackers to flee when they strike the caster during combat.
  • - Updated Sonshaw's Orb of Abeyance text; a Thought Stone is required to cast this spell.
  • - Mrylokar's Unwelcoming Invitation will now lower mitigation.
  • - Mizzmog's Sallow Degradation will now lower stamina as the prose text states it will.
  • - Removed extraneous text from Daro's Sorrowful Dirge.
  • - Corrected the prose text of Death's Scent to indicate that it increases agility and disease.
  • - Removed extraneous text from Selo's Chords of Cessation.
  • - The Apprentice IV version of Fiery Fists has been corrected.
  • - The Apprentice IV version of Crush now upgrades properly.
  • - Tarkog's Oppressive Contrition should now be working correctly.
  • - Fixed the description of Infernal Pact.
  • - The Apprentice IV version of Amending Fate now upgrades the correct spell.
  • - Vivid Seal and Nostahla's Lucid Barrier now share the same reuse timer.

***Combat Arts ***

  • - Deadly Shot should now be granted at the correct level.
  • - The text description for Lethal Resolve has been corrected.
  • - The text description for Moor has been corrected.
  • - The text description for Nestral's Relentless Advance has been corrected.
  • - Guardian's Topple spell has been corrected.
  • - Stalk can now be canceled in the effect window.
  • - The spell scroll for Rip Apprentice IV should now scribe the correct spell.
  • - The spell scroll for Tear Apprentice IV should now scribe the correct spell.
  • - The text description for Bloodlust has been corrected.
  • - Holly's Entangling Trap should now be working correctly.
  • - Power Cleave now requires a two-handed weapon.
  • - Phenzon's Ruthless Assault now requires a shield.
  • - The icon color for Zarn's Deadly Aura has been corrected.
  • - Maul should now be working correctly.
  • - Furious Counter has been renamed to Unbridled Fury.
  • - Rampage and Unbridled Fury should now be working correctly.
  • - Tani's Circular Flurry should now be working correctly.
  • - Desperate Rush will now be granted at level 44.
  • - Briteblade's Command should now be working correctly.
  • - Kisa's Ruinous Blast should now be working correctly.
  • - Fancy Footwork will now grant a higher parry skill when used.
  • - Pathfinding has been removed from Artisan Essentials Volume 5.
  • - Quick Strike has been fixed.
  • - The text description for Strangling Shot has been corrected.


*** Mechanics ***

  • - Huge differences (including buffs and debuffs) in stats will no longer have as pronounced an effect in battle. For example, players with +150 in stacked Agility buffs are no longer unhittable by NPCs ten levels above them.
  • - The stat attributes of level 30 and higher NPCs have been increased.

*** Controls, Commands, and UI ***

  • - You can now combine multiple chat windows into a single window with subject tabs by dragging one window onto another. To separate the combined windows, drag one of the tabs to an open section of the screen.
  • - The /clearchat command will clear the visible contents of the chat window or current tab. Your log file will be unaffected.
  • - The /clearchatall command will clear the contents of all chat tabs.
  • - The way we calculate the AC value on the Persona window has been changed. The new number better reflects the overall defensive capabilities of your character, including armor, skills, stats, buffs, Parry, and Deflection. The defensive capabilities themselves have not changed, only the value that is displayed. For futher details, please refer to this post on our official forums.
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=chars&message.id=2966
  • - You can now withdraw amounts of copper, silver, and gold that are larger than what you have in the bank as long as you don't exceed your total funds. For example, if you have 1 platinum, 0 gold, 10 silver, 20 copper in the bank, you can withdraw 90 silver. Afterward, you will have 0 platinum, 99 gold, 20 silver, 20 copper in the bank.
  • - You can now make notes next to the names on your Friends and Ignore lists.
  • - You can now add labels to your bags via the right click menu.
  • - Fixed a bug causing items with multiple buff stats from being occluded from searches by special type in the Broker/Market window.
  • - Dragging an equipped item onto an inventory bag should no longer bug the item.
  • - Fixed an issue caused by pasting in text with a partial link and receiving text with broken links.
  • - The examine window for recipe books now uses a single alphabetized column.
  • - Added a "Recipes" button to the tradeskill progess window.
  • - When completing a step of a quest, the Quest Journal text area should now expand to show what you've accomplished.
  • - The current and total status columns in the society UI have been combined into a single "Status"' column.
  • - Text entered following the /p command (for party) will be seen by your party members, just as with /g.
  • - The following characters can be used on the chat line in place of the corresponding slash command:
    : = /emote
    ' = /say
    ! = /shout
    @ = /guildsay
    $ = /auction
    # = /groupsay


*** Art ***

  • - Characters using the Gathering ability should no longer slide if they move before the animation is complete.
  • - Fixed the timing of the scimitar strike effect, as seen in Radiant Strike and other priest spells.
  • - Added result effects for Wrannstad's Flaming Wind, Sweltering Sands, Conflagration, and Jerzeel's Blazing Sky.
  • - Optimized sparkling swords in spells such as Bloom and Bloodlust.
  • - Orc skeleton LODs should now display properly.


*** Audio ***

  • - Footstep sounds made by someone wearing chain armor should no longer sound as if they are wearing plate.
  • - Creatures that would occasionally sound like human males should now sound like their own species.
  • - Qeynos tradeskill zones now have music in them.
  • - Distinct audio cues now play when characters on your friends list log in or out.


*** UI Files Updated ***

  • eq2ui_buttonstyles.xml
  • eq2ui_community.xml
  • eq2ui_examine.xml
  • eq2ui_FrameStyles.xml
  • eq2ui_gamedata.xml
  • eq2ui_mainhud.xml
  • eq2ui_mainhud_experience.xml
  • eq2ui_mainhud_guild.xml
  • eq2ui_mainhud_impliedtarget.xml
  • eq2ui_mainhud_mainchat.xml
  • eq2ui_mainhud_persona.xml
  • eq2ui_mainhud_society.xml
  • eq2ui_newcharscene.xml
  • eq2ui_popup_bugreport.xml
  • eq2ui_tradeskills.xml
  • eq2ui_gamedata.xml
  • eq2ui_progressbarStyles.xml
  • eq2ui_mainhud_persona.xml
  • images/VitVial_UI.tga
  • images/widgets02.dds

Created By: Niami Denmother          
Last Modified on: 2005-02-01 12:05:29          

February 01, 2005 - Big Patch!

Between the message boards flaking out, and the need to hand-format that entire huge patch message, I'm not quite ready to post the patch message yet, but will have it up soon. Meanwhile, a few things. Potions and poisons now have cast times, number of charges, etc. displayed on them. (Sadly, no duration info, but this is a lovely step in the right direction!). Also, despite being mentioned in the patch message as fixed, sorry, folks, seems we're going to be waiting a while longer to see what the durn thing looks like. Mine's still invisible when I place it in a room. :(

Created By: Niami Denmother          

January 25, 2005 - Producer\'s Letter and Other News

Scott Hartsman, the new Senior Producer for EQII released his first Producer's Letter which not only announces more xp and content for solo and duo players, but also indicates that they're keeping a close ear on the community and trying to adjust things as needed.

We here at EQ2Traders Corner, whether folks are aware of it or not, have evidence of thier willingness to listen to community concerns. On top of last Friday's patch, which covered tradeskill bugs specifically from this site's list of known bugs, I received word this afternoon that much of the rest of the bug list has been tackled and was ready to go up on Test. (Items that we've no update on yet are the ones that have been forwarded on to non-tradeskill devs, such as issues with furniture placement, writs and tasks, and so on.)

While there are likely still a lot of bugs that folks haven't bothered to report in (not sure how folks think they're going to get fixed if they're not reported in), and there will still be several outstanding issues that need more than a "quick" bug fix, these are lovely steps in the right direction, and give me, at least, some hope for the future of tradeskills.

~Mum

Created By: Niami Denmother          


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