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The Essential Craftsman

The Craftsman class is one of three profession choices when you hail a crafting trainer in order to receive your crafting level 10 certification. You should choose this class if you are interested in becoming a Carpenter, a Provisioner or a Woodworker. If you choose this class, you will be a craftsman through level 19, at which point you will have to pick one of the three sub-classes (Carpenter, Provisioner, Woodworker).

The Basics

This is the profession that works with the crafting of food, drink, furniture, and various wooden items (weapons, ammo, totems, bucklers, roundshields). If none of these options interest you, then you should not be choosing Craftsman as your level 10 crafting choice!

If, however, creating foods and drinks for the hungry masses, or crafting furniture to beautify a home, or making a variety of other wooden items, interests you, then this is a good profession choice for you.

Equipment

You will mostly use the woodworking table and the stove & keg during this part of your crafting career. There will be a couple items, however, that will use the loom (rugs) or the forge (sconces).

Items Made

Food & drink: As you progress through the tier, you will make various foods and drinks appropriate for that tier of adventurers. You will start with making short-duration food and drink, and gradually progress into making longer duration food and drink, as well as food and drink that grants temporary stat boosts when consumed.

Furniture: You will make a variety of basic furniture including beds, chairs, tables, a few knicknacks, paintings, rugs and lights. See the furniture gallery linked at the bottom of this article for examples.

Other wooden "stuff": From the woodworker side of the family, you will have recipes for a round shield and buckler, wooden clubs, wands and staves, bows, arrows, thrown ammo, and totems. (Power regen, health regen, water-breathing, several types of vision totems). You will also receive imbue recipes for the two shields, and the wands/clubs/staves.

Waitaminute ... Imbues?

Starting in tier 2, certain items can be imbued with a proc as part of the crafting process. Weapons, for example, have a chance to proc an extra damage attack during combat. Shields, such as the bucklers and round shields that you can make, have a chance to proc an extra damage attack when you are hit. Wands can be triggered to cast a slow-cast damage spell. On general principles, an imbued item is more desired/valuable than one that is not imbued, unless your customer is planning on adding an adornment to the item. (You cannot have both an adornment and an imbue on an item.)

Reaction Arts

Ah, that sneaky crafting trainer! When you spoke to the trainer to be certified in your level 10 crafting choice, he/she quietly added a new set of Craftsman-specific reaction arts to your Knowledge Book. These tier 2 reaction arts focus on regaining or "buffing" durability, giving you an easier time in gaining pristine quality on your items. (Note that reaction arts can be used to boost durability or progress anytime during the crafting process, not just as a reaction to a crafting event.)

When making furniture or strongboxes, you will use the Sculpting reaction arts. Food and drink will require use of the Artistry reaction arts. Weapons and shields of a wooden nature, plus ammo and totems will use the Fletching Reaction Arts. In each of these cases, the easiest way to find the proper reaction arts is by sorting the Tradeskill section of your Knowledge Book (K) across by category. A quick mouseover on the icons once this is done should enable you to find your Sculpting, Artistry and Fletching reaction arts, so that you can arrange them on hotbars for easy access.

The Resources

When working with craftsman recipes, you will find yourself using at least a little bit of almost everything from tier 2 nodes. These nodes will be found in Antonica, Commonlands, and the far eastern portions of Greater Faydark. With harvesting skills of 20 or higher (easily obtainable in tier one zones), you should be able to easily harvest these resources for yourself.

Foods and drinks will focus mostly on the items found on shrub nodes (carrots, black tea leaf, murdunk orange, antonican coffee bean), fish nodes (crab meat, freewater grouper), root nodes (tuber strands) and the meats found in dens (elephant meat, vulrich meat). They will also have a drink or two that use the salty loam found on ore nodes.

Furniture and various wooden items will primarily use the severed maple found on tree nodes, along with tubers from the root nodes, tanned leather pelts from the den nodes, and iron clusters from the ore nodes. There will also be one staff that requires rough turquoise from the gem nodes.

The Rares

There are no rares when making food. Furniture rares will use the wood rare (severed bone), the ore rare (blackened iron cluster), or the root rare (sisal root), depending on the item made. Wooden weapon rares use the severed bone exclusively as their rare.

The imbue material of the tier is "glowing" material, that is listed as a rare harvesting event on tier 2 nodes. (While many crafters view it as merely uncommon, not a rare, it is officially considered a rare event, so is listed here.)

The Books

The craftsman essential books can be found on the crafting trainer NPCs, generally found outside the various crafting instances. (For Kelethin, she is standing outside the Tunare's Pages building). Your Advanced Craftsman recipes, volumes 10-19, are drops in chests off creatures that are level 10-19, and are needed only if you want to create any of the tier 2 rare furniture or weapons/shields. (There are no rare recipes for food or drink.)

There are also three Enigma books that you can scribe during your time as a craftsman (Enigma of the Carpenter Volume 2, Enigma of the Woodworker Volume 2, and Enigma of the Provisioner Volume 2) that are used for making adornments. However, the adornment system tends to be confusing and overwhelming for many players, so, for now, just know that these books exist as drops on the corpses of tier 2 humanoid-type mobs, and that level 15 and higher craftsmen can obtain and scribe all three of them, if they desire.

Quick Reminders

  1. Harvesting your own resources makes a lot of sense, especially in the lower tiers. It keeps your costs down, and gives you a chance at valuable rares that you can either use for yourself, or sell to help fund your crafting addiction.
  2. Your largest amounts of tradeskill experience comes from making one pristine combine for every recipe. We tend to refer to this as "discovery xp."
  3. Just because you have hit level 10, don't mentally block out the fact that you still have level 1-9 artisan recipes and tier 1 resources. These can be a good source of additional tradeskill experience, as well as some very low-cost skillup options, due to the lesser fuel costs for tier 1.

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Created: 2007-01-24 11:30:29          
Last Modified By: Niami Denmother          
Last Modified on: 2007-12-19 03:40:16          

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