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List of EQII Crafting Skills/Responses

Basic Artisan Skills and What They Counter

Original table created by CrypticFirefly, with additions provided by the EQ2TC community.

Crafting skills are used both as a counter to various events that occur during crafting, and also as a buff. To use any of these skills, the best bet is to hotkey them by skill. They will be found in your Knowledge book (K) under the tradeskills tab.

Note that the first batch of skills are received by all Artisans, but, when you progress to level 10, and again to level 20, you will get upgraded versions of only the ones specific to your crafting profession. They will use the same icons but the consequences might be different. Make sure to check your Knowledge book (K) for the new versions to hotkey as you might find you'll want to mix the old and the new responses together to get the best results.

Some of the events in the "Counters" column will do health and/or power damage to you if they are not properly countered. These events, when known, will be indicated in italics. (Not all event groups have been tested, and it is likely that at least the final item in each set of listed reactions will have something painful happen if you do not respond to it.)

The numbers in the Power column are from the descriptions found by examining the buffs.

If you have information to add to the below, please post to this thread in the forums.

Numbers have changed several times and this table is a nightmare. We may/may not give it up as a lost cause, but the below examples should at least give you a feel for what sort of normal tradeskill events you will see. If someone feels the urge to do a full revamp on this page with new numbers, drop Niami DenMother a PM on the forums.
Tier Icon Name Counters Effects Durability / Progress Power
Alchemy Skills/Responses
Tier 1 Experiment Emulsing, Solvolysis, Catacaustic Increase Progress by small amount. Lower Power by small amount 0, +6 6%
Reaction Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction Increase Progress by medium amount. Lower success by small amount 0, +14 0
Theory Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation, Mis-Calculation. Major Mis-Calculation Increase Progress by medium amount. Lowers durability by a small amount -6, +14 0
Tier 2 Analyze Emulsing, Solvolysis, Catacaustic Increase Durability by small amount. Lower Power by small amount +10, 0 14%
Synthesis Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction Increase Durability by small amount. Lower Power/progress by small amount +10, 0 14%
Conceptualize Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation, Mis-Calculation. Major Mis-Calculation Increase Durability by small amount. Lower Progress by a large amount +10, -20 0
Tier 3 Assay Emulsing, Solvolysis, Catacaustic Increase Progress by a small amount. Lower Power by a small amount. 0, +18 18%
Results Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction Increase Progress by a large amount. Lower Success Chance by a small amount. 0, +21 0
Assumption Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation, Mis-Calculation. Major Mis-Calculation Increase Progress by a medium amount. Lower Durability by a small amount -9, +14 0
Tier 4 Speculation Emulsing, Solvolysis, Catacaustic Increase durability by a medium amount. Lower Power by a small amount. +15, 0 20%
Cessation Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction Increase durability by a small amount. Lower Success Chance by a small amount. 0, +5 0
Conjecture Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation, Mis-Calculation. Major Mis-Calculation Increase durability by a medium amount. Lower progress by a small amount +10, -20 0
Arcana Skills/Responses
Tier 1 Lettering Common Writing, Uncommon Writing, Outlandish Writing Increases Progress by small amount. Lower Power by small amount 0, +6 6%
Notation Uncommon Symbols, Strange Symbols, Exotic Symbols Increase Progress by medium amount. Lowers Success chances by small amount 0, +14 0
Spellbinding Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral Influx, Spectral Influx, Stellar Spectral Influx Increase Progress by large amount. Lower Durability by a small amount -9, +21 0
Tier 2 Calligraphy Common Writing, Uncommon Writing, Outlandish Writing Increase Durability by a small amount. Lower Power by a small amount +10, 0 14%
Jot Down Uncommon Symbols, Strange Symbols, Exotic Symbols Increase Durability by a small amount. Lower Success Chance by small amount +10, 0 0
Spell Weaving Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral Influx, Spectral Influx, Stellar Spectral Influx Increase Durability by a medium amount. Lower Progress by a large amount +15, -30 0
Tier 3 Scribing Common Writing, Uncommon Writing, Outlandish Writing 0, +18 13%
Record Uncommon Symbols, Strange Symbols, Exotic Symbols 0, +7 0
Incantation Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral Influx, Spectral Influx, Stellar Spectral Influx -9, +21 0
Tier 4 Penmanship Common Writing, Uncommon Writing, Outlandish Writing +15, 0 17%
Scripting Uncommon Symbols, Strange Symbols, Exotic Symbols +10, 0 0
Chant Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral Influx, Spectral Influx, Stellar Spectral Influx +5, -10 0
Runecraft Skills/Responses
Tier 1 Focus of Spirit Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift Increase Progress by medium amount. Lower Success chance by small amount. 0, +14 0
Mind Over Matter Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical Influx, Magical Influx, Major Magical Influx Increase Progress by small amount, lowering durability by a small amount -3, +7 0
Round Brilliant Cut Small Impurities, Impurities, Major Impurities Increase Progress by small amount. Lower Power by small amount 0, +6 6%
Tier 2 Center of Spirit Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift Increase Durability by a medium amount. Lower Success Chance by a small amount +15, 0 0
Telekenesis Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical Influx, Magical Influx, Major Magical Influx Increase Durability by a small amount. Lower Progress by a large amount +10, -20 0
Square Cut Small Impurities, Impurities, Major Impurities Increase Durability by a small amount. Lower Power by a medium amount +10, 0 12%
Tier 3 Fixation of Spirit Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift Increases Progress by a small amount and lowers success by a small amount 0, +14 0
Precognition Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical Influx, Magical Influx, Major Magical Influx Increases Progress by a small amount and lowers durability by a small amount -6, +14 0
Oval Cut Small Impurities, Impurities, Major Impurities Increases Progress by a medium amount and lowers Power by a small amount 0, +18 14%
Culinary Skills/Responses
Tier 1 Awareness Puff of Steam, Billow of Steam, Gale of Steam Increase Progress by small amount. Lower Power by small amount 0, +9 5%
Constant Heat Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss, Heat Loss, Major Heat Loss Increase Progress by large amount. Lower Durability by small amount -9, +27 0
Seasoning Minor Flavor Loss, Flavor Loss, Major Flavor Loss Increase Progress by medium amount. Lower Success chance by small amount. 0, +9; -6% SC 0
Tier 2 Realization Puff of Steam, Billow of Steam, Gale of Steam Increase Durability by a small amount. Lower Power by a small amount +10, 0 10%
Slow Simmer Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss, Heat Loss, Major Heat Loss Increase Durability by a small amount. Lower Progress by a medium amount +5, -10 0
Spice Up Minor Flavor Loss, Flavor Loss, Major Flavor Loss Increase Durability by a small amount. Lower Success by a small amount +10, 0; -3% SC 0
Tier 3 Puff of Steam, Billow of Steam, Gale of Steam
Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss, Heat Loss, Major Heat Loss
Pinch of Salt Minor Flavor Loss, Flavor Loss, Major Flavor Loss Increases progress, reduces success 0, +27; -9% SC 0
Tier 4 Apprehension Puff of Steam, Billow of Steam, Gale of Steam Increases durability at the cost of power. +15, 0 15%
Reduce Heat Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss, Heat Loss, Major Heat Loss Increases durability, reduces progress +10, -20 0
Dash of Pepper Minor Flavor Loss, Flavor Loss, Major Flavor Loss Increases durability, reduces success +20, 0; -6% SC 0
Craftsman Skills/Responses
Tier 1 Concentrate Minor Distraction, Distraction, Major Distraction Increase Progress by a medium amount. Lower power by small amount 0, +8 6%
Dovetail Joint Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment, Misalingment, Major Misalignment Increase Progress by large amount. Lower Durability by small amount -, +20 0
Metallurgy Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble Increase Progress by small amount. Lower Power by small amount 0, +10 0
Tier 2 Consider Minor Distraction, Distraction, Major Distraction Increases Durability by a medium amount. Lowers Power by a small amount. +10, 0 12%
Tee Joint Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment, Misalingment, Major Misalignment Increases Durability by a small amount. Lowers Success Chance by a small amount variable 0
Geology Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble Increases your Durability by a small amount. Lowers progress by a medium amount. +10, -20 0
Tier 3 Contemplate Minor Distraction, Distraction, Major Distraction Increase Progress by a medium amount. Lower Success Chance by a small amount. 0, +16 0
Box Joint Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment, Misalingment, Major Misalignment Increase Progress by large amount. Lower Durability by small amount. -, + 0
Corrugate Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble Increase Progress by a medium amount. Lower Power by a small amount 0, +
Tier 4 Muse Minor Distraction, Distraction, Major Distraction Increase durability by a medium amount. Lower Success Chance by a small amount. +, 0 0
Wedge Joint Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment, Misalingment, Major Misalignment Increase durability by large amount. Lower progress by small amount. +, - 0
Smelting Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble Increase durability by a medium amount. Lower Power by a small amount +, 0
Woodworking Skills/Responses
Tier 1 Cutting Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding Board, Major Unyielding Board Increase Progress by small amount. Lower Durability by small amount -3, +8 0
Handwork Minor Kickback, Kickback, Major Kickback Increase Progress by medium amount. Lower Power by small amount 0, +16 6%
Measure Minor Mismeasurement, Mismeasurement, Major Mismeasurement Increase Progress by a medium amount. Lowers Success chance by a small amount 0, +16 0
Tier 2 Chipping Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding Board, Major Unyielding Board Increases Durability by a small amount. Lowers Progress by a large amount.
+10, -24 0
Crafting Minor Kickback, Kickback, Major Kickback Increases Durability by a small amount. Lowers Power by a small amount. +10, 0 12%
Weigh Minor Mismeasurement, Mismeasurement, Major Mismeasurement Increases your Durability by a small amount. Lowers your Success Chance by a small amount.
+10, 0 0
Tier 3 Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding Board, Major Unyielding Board
Minor Kickback, Kickback, Major Kickback
Minor Mismeasurement, Mismeasurement, Major Mismeasurement
Heavy Armoring Skills/Responses
Tier 1 Angle Joint Small Red Bead, Orange Bead, White Bead Increase Progress by small amount. Lower Power by small amount 0, +13 6%
Isothermic

Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion, Heat Depletion, Hefty Heat Depletion

Increase Progress by medium amount. Lower Success chance by small amount. 0, +18 0
Strikes Red Hot Metal, Orange Hot Metal, White Hot Metal Increase Progress by large amount. Decreases Durability by a small amount -9, +27 0
Tier 2 Bridle Joint Small Red Bead, Orange Bead, White Bead Increases durability by a small amount. Lowers power by a small amount +10, 0 10%
Steady Heat

Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion, Heat Depletion, Hefty Heat Depletion

Increases durability by a large amount. Lowers success chance by a small amount +10, 0 0
Hammering Red Hot Metal, Orange Hot Metal, White Hot Metal Increases durability by a small amount. Lowers progress by a large amount +5, -20 0
Tier 3 Lap Joint Small Red Bead, Orange Bead, White Bead Increases progress by a small amount, lowers power 0, +18 11.5%
Glowing Metal Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion, Heat Depletion, Hefty Heat Depletion

Increases progress by a small amount, lowers success by a small amount 0, +9 0
Forging Red Hot Metal, Orange Hot Metal, White Hot Metal Increases progress by a small amount, lowers durability by a small amount -1, +9 0
Tier 4 Corner Joint Small Red Bead, Orange Bead, White Bead Increases durability by a small amount, lowers power +15, 0 11.5%
Stoke Coals Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion, Heat Depletion, Hefty Heat Depletion

Increases durability by a small amount, lowers success by a small amount +15, 0 0
Smithy Red Hot Metal, Orange Hot Metal, White Hot Metal Increases durabilty by a small amount, lowers progress by a small amount +10, -25 0
Light Armoring Skills/Responses
Tier 1 Knots Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial Knotting, Liberal Knotting Increase Progress by small amount. Lower Power by small amount 0, +9 7%
Nimble Small Material Catch, Material Catch, Extensive Material Catch Increase Progress by small amount. Lower Durability by small amount -3, +9 0
Stitching Negligible Loose Material, Loose Material, Substantial Loose Material Increases Progress by a medium amount. Lowers success by a small amount 0, +14 0
Tier 2 Binding Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial Knotting, Liberal Knotting Increases durability by a small amount. Lowers power by a small amount +10, 0 12%
Dextrous Small Material Catch, Material Catch, Extensive Material Catch Increases durability by a small amount. Lowers success chance by a small amount +10, 0 0
Embroidery Negligible Loose Material, Loose Material, Substantial Loose Material Increases durability by a small amount. Lowers progress by a large amount +10, -25 0
Tier 3 Cord Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial Knotting, Liberal Knotting Increases progress, lowers power by a small amount 0, +18 14%
Quickness Small Material Catch, Material Catch, Extensive Material Catch Increases progress, lowers success by a small amount 0, +18 0
Weave Negligible Loose Material, Loose Material, Substantial Loose Material Increases progress, lowers durability -6, +18 0
Tier 4 Tether Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial Knotting, Liberal Knotting Increases durability, lowers power by a small amount +15, 0 14%
Ambidexterity Small Material Catch, Material Catch, Extensive Material Catch Increases durability, lowers success by a small amount +15, 0 0
Braid Negligible Loose Material, Loose Material, Substantial Loose Material Increases durability, lowers progress +10, -25 0
Weaponry Skills/Responses
Tier 1 Anneal Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal Increase Progress by large amount. Lower success by small amount 0, +28 0
Hardening Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal, Soft Metal, Extensive Soft Metal Increase Progress by medium amount. Lower Durability by small amount -6, +18 0
Tempering Red Hot Material, Orange Hot Material, White Hot Material Increase Progress by a small amount. Lowers power by a small amount 0, +9 7%
Tier 2 Indurate Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal Increase Durability by small amount. Lower Power by small amount. +10, 0 12%
Vitrify Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal, Soft Metal, Extensive Soft Metal Increases durability by a small amount . Lowers progress by a medium amount +5, -15 0
Strengthening Red Hot Material, Orange Hot Material, White Hot Material Increases your success by a small amount. Lowers your power by a small amount +5, -10** 14%
Tier 3 Molding Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal Increases progress by a small amount 0, +18 18%
Set Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal, Soft Metal, Extensive Soft Metal Increases progress, lowers durability -4, +27 0
Toughen Red Hot Material, Orange Hot Material, White Hot Material Increases progress by a small amount, lowers success by a small amount 0, +9 0
Tier 4 Braze Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal Increases durability by a small amount, lowers power. +15, 0 21%
Drawing Metal Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal, Soft Metal, Extensive Soft Metal Increases durability by a small amount, lowers progress +5, -15 0
Solidify Red Hot Material, Orange Hot Material, White Hot Material Increases durability by a medium amount, lowers success by a small amount +10, 0 0

Created: 2004-11-14 11:09:07          
Last Modified By: Niami Denmother          
Last Modified on: 2006-02-21 02:27:18          

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