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Basic Artisan Skills and What They Counter
Original table created by CrypticFirefly, with additions provided by the EQ2TC community.
Crafting skills are used both as a counter to various events that occur during crafting, and also as a buff. To use any of these skills, the best bet is to hotkey them by skill. They will be found in your Knowledge book (K) under the tradeskills tab.
Note that the first batch of skills are received by all Artisans, but, when you progress to level 10, and again to level 20, you will get upgraded versions of only the ones specific to your crafting profession. They will use the same icons but the consequences might be different. Make sure to check your Knowledge book (K) for the new versions to hotkey as you might find you'll want to mix the old and the new responses together to get the best results.
Some of the events in the "Counters" column will do health and/or power damage to you if they are not properly countered. These events, when known, will be indicated in italics. (Not all event groups have been tested, and it is likely that at least the final item in each set of listed reactions will have something painful happen if you do not respond to it.)
The numbers in the Power column are from the descriptions found by examining the buffs.
If you have information to add to the below, please post to this thread in the forums.
Numbers have changed several times and this table is a nightmare. We may/may not give it up as a lost cause, but the below examples should at least give you a feel for what sort of normal tradeskill events you will see. If someone feels the urge to do a full revamp on this page with new numbers, drop Niami DenMother a PM on the forums.
Tier |
Icon |
Name |
Counters |
Effects |
Durability / Progress |
Power |
Alchemy Skills/Responses |
Tier 1 |
|
Experiment |
Emulsing, Solvolysis, Catacaustic |
Increase Progress by small amount. Lower Power by small amount |
0, +6 |
6% |
|
Reaction |
Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction |
Increase Progress by medium amount. Lower success by small amount |
0, +14 |
0 |
|
Theory |
Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation,
Mis-Calculation. Major Mis-Calculation |
Increase Progress by medium amount. Lowers durability by a small amount |
-6, +14 |
0 |
Tier 2 |
|
Analyze |
Emulsing, Solvolysis, Catacaustic |
Increase Durability by small amount. Lower Power by small amount |
+10, 0 |
14% |
|
Synthesis |
Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction |
Increase Durability by small amount. Lower Power/progress by small amount |
+10, 0 |
14% |
|
Conceptualize |
Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation,
Mis-Calculation. Major Mis-Calculation |
Increase Durability by small amount. Lower Progress by a large amount |
+10, -20 |
0 |
Tier 3 |
|
Assay |
Emulsing, Solvolysis, Catacaustic |
Increase Progress by a small amount. Lower Power by a small amount. |
0, +18 |
18% |
|
Results |
Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction |
Increase Progress by a large amount. Lower Success Chance by a small amount. |
0, +21 |
0 |
|
Assumption |
Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation,
Mis-Calculation. Major Mis-Calculation |
Increase Progress by a medium amount. Lower Durability by a small amount |
-9, +14 |
0 |
Tier 4 |
|
Speculation |
Emulsing, Solvolysis, Catacaustic |
Increase durability by a medium amount. Lower Power by a small amount. |
+15, 0 |
20% |
|
Cessation |
Exothermic Reaction, Endothermic Reaction, Electrophilic Reaction |
Increase durability by a small amount. Lower Success Chance by a small amount. |
0, +5 |
0 |
|
Conjecture |
Minor Mis-Calibration, Mis-Calibration, Major Mis-Calibration, Minor Mis-Calculation,
Mis-Calculation. Major Mis-Calculation |
Increase durability by a medium amount. Lower progress by a small amount |
+10, -20 |
0 |
Arcana Skills/Responses |
Tier 1 |
|
Lettering |
Common Writing, Uncommon Writing, Outlandish Writing |
Increases Progress by small amount. Lower Power by small amount |
0, +6 |
6% |
|
Notation |
Uncommon Symbols, Strange Symbols, Exotic Symbols |
Increase Progress by medium amount. Lowers Success chances by small amount |
0, +14 |
0 |
|
Spellbinding |
Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral
Influx, Spectral Influx, Stellar Spectral Influx |
Increase Progress by large amount. Lower Durability by a small amount |
-9, +21 |
0 |
Tier 2 |
|
Calligraphy |
Common Writing, Uncommon Writing, Outlandish Writing |
Increase Durability by a small amount. Lower Power by a small amount |
+10, 0 |
14% |
|
Jot Down |
Uncommon Symbols, Strange Symbols, Exotic Symbols |
Increase Durability by a small amount. Lower Success Chance by small amount |
+10, 0 |
0 |
|
Spell Weaving |
Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral
Influx, Spectral Influx, Stellar Spectral Influx |
Increase Durability by a medium amount. Lower Progress by a large amount |
+15, -30 |
0 |
Tier 3 |
|
Scribing |
Common Writing, Uncommon Writing, Outlandish Writing |
|
0, +18 |
13% |
|
Record |
Uncommon Symbols, Strange Symbols, Exotic Symbols |
|
0, +7 |
0 |
|
Incantation |
Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral
Influx, Spectral Influx, Stellar Spectral Influx |
|
-9, +21 |
0 |
Tier 4 |
|
Penmanship |
Common Writing, Uncommon Writing, Outlandish Writing |
|
+15, 0 |
17% |
|
Scripting |
Uncommon Symbols, Strange Symbols, Exotic Symbols |
|
+10, 0 |
0 |
|
Chant |
Minor Mystic Anomaly, Mystic Anomaly, Major Mystic Anomaly, Common Spectral
Influx, Spectral Influx, Stellar Spectral Influx |
|
+5, -10 |
0 |
Runecraft Skills/Responses |
Tier 1 |
|
Focus of Spirit |
Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift |
Increase Progress by medium amount. Lower Success chance by small amount. |
0, +14 |
0 |
|
Mind Over Matter |
Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical
Influx, Magical Influx, Major Magical Influx |
Increase Progress by small amount, lowering durability by a small amount |
-3, +7 |
0 |
|
Round Brilliant Cut |
Small Impurities, Impurities, Major Impurities |
Increase Progress by small amount. Lower Power by small amount |
0, +6 |
6% |
Tier 2 |
|
Center of Spirit |
Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift |
Increase Durability by a medium amount. Lower Success Chance by a small
amount |
+15, 0 |
0 |
|
Telekenesis |
Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical
Influx, Magical Influx, Major Magical Influx |
Increase Durability by a small amount. Lower Progress by a large amount |
+10, -20 |
0 |
|
Square Cut |
Small Impurities, Impurities, Major Impurities |
Increase Durability by a small amount. Lower Power by a medium amount |
+10, 0 |
12% |
Tier 3 |
|
Fixation of Spirit |
Minor Paradigm Shift, Paradigm Shift, Major Paradigm Shift |
Increases Progress by a small amount and lowers success by a small
amount |
0, +14 |
0 |
|
Precognition |
Minor Magical Anomaly, Magical Anomaly, Major Magical Anomaly, Minor Magical
Influx, Magical Influx, Major Magical Influx |
Increases Progress by a small amount and lowers durability by a small
amount |
-6, +14 |
0 |
|
Oval Cut |
Small Impurities, Impurities, Major Impurities |
Increases Progress by a medium amount and lowers Power by a small amount |
0, +18 |
14% |
Culinary Skills/Responses |
Tier 1 |
|
Awareness |
Puff of Steam, Billow of Steam, Gale of Steam |
Increase Progress by small amount. Lower Power by small amount |
0, +9 |
5% |
|
Constant Heat |
Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss,
Heat Loss, Major Heat Loss |
Increase Progress by large amount. Lower Durability by small amount |
-9, +27 |
0 |
|
Seasoning |
Minor Flavor Loss, Flavor Loss, Major Flavor Loss |
Increase Progress by medium amount. Lower Success chance by small amount. |
0, +9; -6% SC |
0 |
Tier 2 |
|
Realization |
Puff of Steam, Billow of Steam, Gale of Steam |
Increase Durability by a small amount. Lower Power by a small amount |
+10, 0 |
10% |
|
Slow Simmer |
Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss,
Heat Loss, Major Heat Loss |
Increase Durability by a small amount. Lower Progress by a medium amount |
+5, -10 |
0 |
|
Spice Up |
Minor Flavor Loss, Flavor Loss, Major Flavor Loss |
Increase Durability by a small amount. Lower Success by a small amount |
+10, 0; -3% SC |
0 |
Tier 3 |
|
|
Puff of Steam, Billow of Steam, Gale of Steam |
|
|
|
|
|
Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss,
Heat Loss, Major Heat Loss |
|
|
|
|
Pinch of Salt |
Minor Flavor Loss, Flavor Loss, Major Flavor Loss |
Increases progress, reduces success |
0, +27; -9% SC |
0 |
Tier 4 |
|
Apprehension |
Puff of Steam, Billow of Steam, Gale of Steam |
Increases durability at the cost of power. |
+15, 0 |
15% |
|
Reduce Heat |
Minor Heat Spike, Heat Spike, Major Heat Spike, Minor Heat Loss,
Heat Loss, Major Heat Loss |
Increases durability, reduces progress |
+10, -20 |
0 |
|
Dash of Pepper |
Minor Flavor Loss, Flavor Loss, Major Flavor Loss |
Increases durability, reduces success |
+20, 0; -6% SC |
0 |
Craftsman Skills/Responses |
Tier 1 |
|
Concentrate |
Minor Distraction, Distraction, Major Distraction |
Increase Progress by a medium amount. Lower power by small amount |
0, +8 |
6% |
|
Dovetail Joint |
Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment,
Misalingment, Major Misalignment |
Increase Progress by large amount. Lower Durability by small amount |
-, +20 |
0 |
|
Metallurgy |
Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble |
Increase Progress by small amount. Lower Power by small amount |
0, +10 |
0 |
Tier 2 |
|
Consider |
Minor Distraction, Distraction, Major Distraction |
Increases Durability by a medium amount. Lowers Power by a small amount. |
+10, 0 |
12% |
|
Tee Joint |
Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment,
Misalingment, Major Misalignment |
Increases Durability by a small amount. Lowers Success Chance by a small amount |
variable |
0 |
|
Geology |
Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble |
Increases your Durability by a small amount. Lowers progress by a medium amount. |
+10, -20 |
0 |
Tier 3 |
|
Contemplate |
Minor Distraction, Distraction, Major Distraction |
Increase Progress by a medium amount. Lower Success Chance by a small
amount. |
0, +16 |
0 |
|
Box Joint |
Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment,
Misalingment, Major Misalignment |
Increase Progress by large amount. Lower Durability by small amount. |
-, + |
0 |
|
Corrugate |
Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble |
Increase Progress by a medium amount. Lower Power by a small amount |
0, + |
|
Tier 4 |
|
Muse |
Minor Distraction, Distraction, Major Distraction |
Increase durability by a medium amount. Lower Success Chance by a small
amount. |
+, 0 |
0 |
|
Wedge Joint |
Minor Loose Joint, Loose Joint, Major Loose Joint, Minor Misalignment,
Misalingment, Major Misalignment |
Increase durability by large amount. Lower progress by small amount. |
+, - |
0 |
|
Smelting |
Minor Impurity Bubble, Impurity Bubble, Major Impurity Bubble |
Increase durability by a medium amount. Lower Power by a small amount |
+, 0 |
|
Woodworking Skills/Responses |
Tier 1 |
|
Cutting |
Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding
Board, Major Unyielding Board |
Increase Progress by small amount. Lower Durability by small amount |
-3, +8 |
0 |
|
Handwork |
Minor Kickback, Kickback, Major Kickback |
Increase Progress by medium amount. Lower Power by small amount |
0, +16 |
6% |
|
Measure |
Minor Mismeasurement, Mismeasurement, Major Mismeasurement |
Increase Progress by a medium amount. Lowers Success chance by a small
amount |
0, +16 |
0 |
Tier 2 |
|
Chipping |
Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding
Board, Major Unyielding Board |
Increases Durability by a small amount. Lowers Progress by a large amount.
|
+10, -24 |
0 |
|
Crafting |
Minor Kickback, Kickback, Major Kickback |
Increases Durability by a small amount. Lowers Power by a small amount. |
+10, 0 |
12% |
|
Weigh |
Minor Mismeasurement, Mismeasurement, Major Mismeasurement |
Increases your Durability by a small amount. Lowers your Success Chance
by a small amount.
|
+10, 0 |
0 |
Tier 3 |
|
|
Minor Knot, Knot, Major Knot, Minor Unyielding Board, Unyielding
Board, Major Unyielding Board |
|
|
|
|
|
Minor Kickback, Kickback, Major Kickback |
|
|
|
|
|
Minor Mismeasurement, Mismeasurement, Major Mismeasurement |
|
|
|
Heavy Armoring Skills/Responses |
Tier 1 |
|
Angle Joint |
Small Red Bead, Orange Bead, White Bead |
Increase Progress by small amount. Lower Power by small amount |
0, +13 |
6% |
|
Isothermic |
Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion,
Heat Depletion, Hefty Heat Depletion |
Increase Progress by medium amount. Lower Success chance by small amount. |
0, +18 |
0 |
|
Strikes |
Red Hot Metal, Orange Hot Metal, White Hot Metal |
Increase Progress by large amount. Decreases Durability by a small amount |
-9, +27 |
0 |
Tier 2 |
|
Bridle Joint |
Small Red Bead, Orange Bead, White Bead |
Increases durability by a small amount. Lowers power by a small amount |
+10, 0 |
10% |
|
Steady Heat |
Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion,
Heat Depletion, Hefty Heat Depletion |
Increases durability by a large amount. Lowers success chance by a small
amount |
+10, 0 |
0 |
|
Hammering |
Red Hot Metal, Orange Hot Metal, White Hot Metal |
Increases durability by a small amount. Lowers progress by a large amount |
+5, -20 |
0 |
Tier 3 |
|
Lap Joint |
Small Red Bead, Orange Bead, White Bead |
Increases progress by a small amount, lowers power |
0, +18 |
11.5% |
|
Glowing Metal |
Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion,
Heat Depletion, Hefty Heat Depletion |
Increases progress by a small amount, lowers success by a small amount |
0, +9 |
0 |
|
Forging |
Red Hot Metal, Orange Hot Metal, White Hot Metal |
Increases progress by a small amount, lowers durability by a small
amount |
-1, +9 |
0 |
Tier 4 |
|
Corner Joint |
Small Red Bead, Orange Bead, White Bead |
Increases durability by a small amount, lowers power |
+15, 0 |
11.5% |
|
Stoke Coals |
Slight Heat Wave, Heat Wave, Hefty Heat Wave, Slight Heat Depletion,
Heat Depletion, Hefty Heat Depletion |
Increases durability by a small amount, lowers success by a small amount |
+15, 0 |
0 |
|
Smithy |
Red Hot Metal, Orange Hot Metal, White Hot Metal |
Increases durabilty by a small amount, lowers progress by a small
amount |
+10, -25 |
0 |
Light Armoring Skills/Responses |
Tier 1 |
|
Knots |
Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial
Knotting, Liberal Knotting |
Increase Progress by small amount. Lower Power by small amount |
0, +9 |
7% |
|
Nimble |
Small Material Catch, Material Catch, Extensive Material Catch |
Increase Progress by small amount. Lower Durability by small amount |
-3, +9 |
0 |
|
Stitching |
Negligible Loose Material, Loose Material, Substantial Loose Material |
Increases Progress by a medium amount. Lowers success by a small amount |
0, +14 |
0 |
Tier 2 |
|
Binding |
Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial
Knotting, Liberal Knotting |
Increases durability by a small amount. Lowers power by a small amount |
+10, 0 |
12% |
|
Dextrous |
Small Material Catch, Material Catch, Extensive Material Catch |
Increases durability by a small amount. Lowers success chance by a small
amount |
+10, 0 |
0 |
|
Embroidery |
Negligible Loose Material, Loose Material, Substantial Loose Material |
Increases durability by a small amount. Lowers progress by a large amount |
+10, -25 |
0 |
Tier 3 |
|
Cord |
Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial
Knotting, Liberal Knotting |
Increases progress, lowers power by a small amount |
0, +18 |
14% |
|
Quickness |
Small Material Catch, Material Catch, Extensive Material Catch |
Increases progress, lowers success by a small amount |
0, +18 |
0 |
|
Weave |
Negligible Loose Material, Loose Material, Substantial Loose Material |
Increases progress, lowers durability |
-6, +18 |
0 |
Tier 4 |
|
Tether |
Minor Frayed Material, Frayed Material, Substantial Frayed Material, Trivial
Knotting, Liberal Knotting |
Increases durability, lowers power by a small amount |
+15, 0 |
14% |
|
Ambidexterity |
Small Material Catch, Material Catch, Extensive Material Catch |
Increases durability, lowers success by a small amount |
+15, 0 |
0 |
|
Braid |
Negligible Loose Material, Loose Material, Substantial Loose Material |
Increases durability, lowers progress |
+10, -25 |
0 |
Weaponry Skills/Responses |
Tier 1 |
|
Anneal |
Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal |
Increase Progress by large amount. Lower success by small amount |
0, +28 |
0 |
|
Hardening |
Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal,
Soft Metal, Extensive Soft Metal |
Increase Progress by medium amount. Lower Durability by small amount |
-6, +18 |
0 |
|
Tempering |
Red Hot Material, Orange Hot Material, White Hot Material |
Increase Progress by a small amount. Lowers power by a small amount |
0, +9 |
7% |
Tier 2 |
|
Indurate |
Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal |
Increase Durability by small amount. Lower Power by small amount. |
+10, 0 |
12% |
|
Vitrify |
Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal,
Soft Metal, Extensive Soft Metal |
Increases durability by a small amount . Lowers progress by a medium amount |
+5, -15 |
0 |
|
Strengthening |
Red Hot Material, Orange Hot Material, White Hot Material |
Increases your success by a small amount. Lowers your power by a small
amount |
+5, -10** |
14% |
Tier 3 |
|
Molding |
Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal |
Increases progress by a small amount |
0, +18 |
18% |
|
Set |
Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal,
Soft Metal, Extensive Soft Metal |
Increases progress, lowers durability |
-4, +27 |
0 |
|
Toughen |
Red Hot Material, Orange Hot Material, White Hot Material |
Increases progress by a small amount, lowers success by a small
amount |
0, +9 |
0 |
Tier 4 |
|
Braze |
Minor Hardened Metal, Hardened Metal, Extensive Hardened Metal |
Increases durability by a small amount, lowers power. |
+15, 0 |
21% |
|
Drawing Metal |
Water Quench, Saltwater Quench, Oil Quench, Minor Soft Metal,
Soft Metal, Extensive Soft Metal |
Increases durability by a small amount, lowers progress |
+5, -15 |
0 |
|
Solidify |
Red Hot Material, Orange Hot Material, White Hot Material |
Increases durability by a medium amount, lowers success by a small
amount |
+10, 0 |
0 |
Created: 2004-11-14 11:09:07
Last Modified By: Niami Denmother
Last Modified on: 2006-02-21 02:27:18
© 2003-21 Niami Denmother. The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Darkpaw Games LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Darkpaw Games LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Darkpaw Games LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error. Hosted By:
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