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Unlocking racial abilities/traditions every 10 levels works off adventuring or tradeskill level, whichever is higher. (So, if you are a level 80 crafter, but only a level 20 adventurer, you get to choose eight traditions, instead of 2.)
The tradition options will be broken into the following categories, and you can mix & match at will to customize your character: Attribute, Combat, Noncombat, Pools (health/power), Resist, Tradeskill. Of course, since this is a tradeskill site, we will only cover the tradeskill abilities. If you wish a complete breakdown of all racial abilities, Zam has a compilation of them.
- Aerakyn: +2% success chance, +2% progress, +2 durability, 10% power reduction on sage arts
- Arasai: +2% success chance, +2% progress, +5 artificing skill, +5 transmuting skill, 10% power reduction on woodworker arts
- Barbarian: +1% durability and success chance, +2 durability every round, +5 artistry skill, +5 chemistry skill, +5 sculpting skill
- Dark Elf: +2% progress, +2% success chance, alchemist: +2 durability every round, 10% power reduction on sage arts, +5 metal shaping skill
- Dwarf: +1% durability & success chance, +2 durability every round, +5 artistry skill, weaponsmith +2 durability every round, 10% power reduction on sage arts
- Erudite: +2% success chance, +2 durability every round, +2 sage durability every round, +5 chemistry skill, 10% reduction on tinkering power costs
- Fae: 2% progress, 2% progress, +5 fletching, +2 durability, 10% power reduction on tailor arts
- Freeblook: +2% success chance, +2% progress, +2 durability every round on alchemist, 10% power reduction on alchemist arts, +5 to all tradeskills
- Froglok: +1 durability & success chance, +2 durability every round, 10% power reduction on armorer arts, weaponsmith +2 durability every round, +5 scribing skill
- Gnome: +2% success chance, +2% progress, 10% reduction on weaponsmith power costs, +2 durability on alchemy every round, +5 sculpting skill. In addition, gnomes get the following as innate abilities (automagically granted): 25% power reduction on tinkering skill power cost, +10 tinkering skill
- Halfling: +2 durability every round, 2% progress increase, 10% less power needed on tailoring reaction arts, 5% increase in success chance for provisioner, +5 Artificing skill
- Half Elf: +2% success chance, +2% progress, +5 artificing skill, +2 durability/round on woodworker, +5 sculpting skill
- High Elf: +2% success chance, +2 durability each round, +5 scribing skill, +5 artificing skill, 10% reduction in tailor reaction art power costs
- Human: +2% success chance increase, +2% progress increase, +2 durability each round with tailoring; chemistry/metalworking/artificing/sculpting/tailoring/scribing/artistry/fletching/metal shaping all +5 to skill; transmuting +5 to skill
- Iksar: +1 to success chance & durability, +2% success chance increase, +5 to chemistry skill, 10% reduction in tailoring power cost, 10% reduction in armorer power cost
- Kerra: +2% success chance, +2% progress, +10% power reduction on alchemy reaction arts, +5 fletching skill, +5 tailoring
- Ogre: +1 to success chance & durability, +2 durability gain every round, +5 metal shaping skill, +10% power reduction for weaponsmith arts, +10% power reduction for provisioner arts
- Ratonga: +2% success chance, +2% progress, +5 metalworking skill, +10% power reduction for alchemy arts, +5 sculpting skill
- Sarnak: +1% to success chance & durability, +2 durability every round, 10% power reduction in weaponsmith arts, +5 sculpting skill, +10% power reduction in sage reaction arts
- Troll: +2 durability every round, +1% to success chance & durability, +5 artistry skill, +2% success chance for armorer, +5 artificing skill
- Wood Elf: 10% power reduction on woodworking arts, +2% success chance for tailor, 10% power reduction on jeweler arts, +2% progress, +2 durability every round
That is a lot of information to wade through, so let me break it down in a few different ways for you:
Generic Plusses
|
+ Success Chance |
+ Durability |
+ Progress |
Durability/Success* |
Aerakyn |
2% |
2% |
2% |
� |
Arasai |
2% |
� |
2% |
� |
Barbarian |
� |
+2/round |
� |
1/1 |
Dark Elf |
2% |
� |
2% |
� |
Dwarf |
� |
+2/round +2/round |
� |
1/1 |
Erudite |
2% |
+2/round |
� |
|
Fae |
� |
+2/round |
2%,2% |
|
Freeblood |
2% � |
|
2% |
|
Froglok |
� |
+2/round |
|
1/1 |
Gnome |
2% |
� |
2% |
� |
Halfling |
� |
+2/round |
2% |
� |
Half Elf |
2% |
� |
2% |
� |
High Elf |
2% |
+2/round |
� |
� |
Human |
2% |
� |
2% |
� |
Iksar |
2% |
� |
� |
1/1 |
Kerra |
2% |
� |
2% |
� |
Ogre |
� |
+2/round |
� � |
1/1 |
Ratonga |
2% |
� |
2% |
� |
Sarnak |
� |
+2/round |
� |
1/1 |
Troll |
� |
+2/round |
� |
1/1 |
Wood Elf |
� |
+2/round |
2% |
� |
*This field is for a single tradition that affects both, as opposed to separately-bought durability and success chance traditions
Power Cost Reduction on Class Reaction Arts
|
Alchemist |
Armorer |
Carpenter |
Jeweler |
Provisioner |
Sage |
Tailor |
Weaponsmith |
Woodworker |
Transmuting |
Tinkering |
Aerakyn |
� |
� |
� |
� |
� |
10% |
� |
� |
|
� |
� |
Arasai |
� |
� |
� |
� |
� |
� |
� |
� |
10% |
� |
� |
Barbarian |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Dark Elf |
� |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
� |
Dwarf |
� |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
� |
Erudite |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
10% |
Fae |
|
� |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
Freeblood |
10% |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Froglok |
10% |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Gnome |
� |
� |
� |
� |
� |
� |
� |
10% |
� |
� |
25% (innate) |
Halfling |
� |
� |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
Half Elf |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
High Elf |
� |
� |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
Human |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Iksar |
� |
10% |
� |
� |
� |
� |
10% |
� |
� |
� |
� |
Kerra |
10% |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Ogre |
� |
� |
� |
� |
10% |
� |
� |
10% |
� |
� |
� |
Ratonga |
10% |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Sarnak |
� |
� |
� |
� |
� |
10% |
� |
10% |
� |
� |
� |
Troll |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Wood Elf |
� |
� |
� |
10% |
� |
� |
� |
� |
10% |
� |
� |
(Currently, gnome has a power cost reduction for weaponsmith reaction arts, but the percentage was not listed)
Plus to Base Skill
|
Alchemist |
Armorer |
Carpenter |
Jeweler |
Provisioner |
Sage |
Tailor |
Weaponsmith |
Woodworker |
Transmuting |
Tinkering |
Arasai |
� |
� |
� |
+5 |
� |
� |
� |
� |
� |
+5 |
� |
Barbarian |
+5 |
� |
+5 |
� |
+5 |
� |
� |
� |
� |
� |
� |
Dark Elf |
� |
+5 |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Dwarf |
� |
� |
� |
� |
+5 |
� |
� |
� |
� |
� |
� |
Erudite |
+5 |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Fae |
� |
� |
� |
� |
� |
� |
� |
� |
+5 |
� |
� |
Freeblod |
+5 |
+5 |
+5 |
+5� |
+5� |
+5� |
+5� |
+5� |
+5 |
+5� |
+5� |
Froglok |
� |
� |
� |
� |
� |
+5 |
� |
� |
� |
� |
� |
Gnome |
� |
� |
+5 |
� |
� |
� |
� |
� |
� |
� |
+10 (innate) |
Halfling |
� |
� |
� |
+5 |
� |
� |
� |
� |
� |
� |
� |
Half Elf |
� |
� |
+5 |
+5 |
� |
� |
� |
� |
� |
� |
� |
High Elf |
� |
� |
� |
+5 |
� |
+5 |
� |
� |
� |
� |
� |
Human |
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
+5 |
� |
Iksar |
+5 |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Kerra |
� |
� |
� |
� |
� |
� |
+5 |
� |
+5 |
� |
� |
Ogre |
� |
+5 |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Ratonga |
� |
� |
+5 |
� |
� |
� |
� |
+5 |
� |
� |
� |
Sarnak |
� |
� |
+5 |
� |
� |
� |
� |
� |
� |
� |
� |
Troll |
� |
� |
� |
+5 |
+5 |
� |
� |
� |
� |
� |
� |
Wood Elf |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Other Class-Based Plusses
|
Alchemist |
Armorer |
Carpenter |
Jeweler |
Provisioner |
Sage |
Tailor |
Weaponsmith |
Woodworker |
Aerakyn |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Arasai |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Barbarian |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Dark Elf |
+2 durability/round |
� |
� |
� |
� |
� |
� |
� |
� |
Dwarf |
� |
� |
� |
� |
� |
� |
� |
+2 durability/round |
� |
Erudite |
� |
� |
� |
� |
� |
+2 durability/round |
� |
� |
� |
Fae |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Freeblood |
+2 durability/round |
� |
� |
� |
� |
� |
� |
|
� |
Froglok |
� |
� |
� |
� |
� |
� |
� |
+2 durability/round |
� |
Gnome |
+2 durability/round |
� |
� |
� |
� |
� |
� |
� |
� |
Halfling |
� |
� |
� |
� |
5% success chance |
� |
� |
� |
� |
Half Elf |
� |
� |
� |
� |
� |
� |
� |
� |
+2 durability/round |
High Elf |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Human |
� |
� |
� |
� |
� |
� |
+2 durability/round |
� |
� |
Iksar |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Kerra |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Ogre |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Ratonga |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Sarnak |
� |
� |
� |
� |
� |
� |
� |
� |
� |
Troll |
� |
2% success chance |
� |
� |
� |
� |
� |
� |
� |
Wood Elf |
� |
� |
� |
� |
� |
� |
2% success chance |
� |
�� |
�
�
Created: 2009-09-01 02:09:41
Last Modified By: Niami Denmother
Last Modified on: 2015-08-25 01:02:43
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