EQ Traders Corner
  


July 20, 2017 - Tinkerfest PQ Spawning Issues

Apparently there was a problem with the Tinkerfest PQ not respawning again after a successful completion. Rather than reword what he said, I will let you read the response from Chrol directly:

It appears the PQ isn't respawning if it is successfully completed, which is a bug as that makes absolutely zero sense. I submitted a fix for that and lowered the Energizer Pylon hitpoints even more. Both will go in the next hotfix (Tuesday, probably), and hopefully sooner on Test.
On live servers, I pushed those fixes so they should be good as long as neither Commonlands or Antonica shut down. That is why we didn't discover this on Test, because both zones come down shortly after nobody's in them, which is often the case on Test.

UPDATE - Harvesting Scraps This is also from Chrol, the developer of this PQ. Apparently, for an hour-ish after you run the PQ, the scrap heap not only sticks around, but can be harvested 5 times by anyone and everyone. He has said it is "ok" for folks to cycle alts through to get the no-trade scraps. You will still have to run the PQ lots on whichever alt wants the rewards, and the familiar piece drops, but if you want the consumables crafted and/or the green adorn on the alts, you can cycle them through the scrap heap without worry about being in trouble for a potential exploit.

Created By: Niami Denmother          
Last Modified on: 2017-07-20 03:38:47          

July 19, 2017 - Tinkerfest 2017!

Tinkerfest 2017 is officially released to the live servers in a few short hours. The crafting and housing preview is finally complete, story and all. The Tinkerfest Public Quest writeup has been given some final polish, and some blurbs have been added to the bottom of it that can be used as /ooc instructions for those running the PQ. Yes, it really is involved enough that you will want to give instructions to any new folks that are diving in to participate. Once you learn it the event is easy enough, but it isn't just a simple hack and slash - even if that is the quest name! :D

One big FYI on the public quest, though, is that through repeated testing, re-testing, patching, re-patching, etc., we found one issue that needed tweaking after our Test patch yesterday. We are not sure when the fix will make it to the Live servers, nor even to the Test server, so the PQ may be more time-consuming for the first few days. (We truly have no clue what the patch schedule is for it, but when I hear something from the developers, I will post it here.) The simple version of the issue is that the pylons in the third stage will take longer to "kill" than intended. Again, when I get word that this is being fixed for the Live servers, I will post here. I strongly recommend, though, that folks who are trying to earn enough parts to make the fabled familiar do NOT wait for the patch before tackling the PQ, since you will need many repetitions of the event. Instead, try to scare up a few extra people to run the event to counterbalance the current pillar time investment. It is not the best solution, I know, but this is something you cannot simply stall on if you are committed to the grind for that yummy familiar.

Enjoy Tinkerfest everyone!

Created By: Niami Denmother          

July 07, 2017 - Tinkerfest 2017 Testing

There is a lot of testing and retesting going on with the Tinkerfest 2017 content that went onto the Test server today before it goes live in two weeks. The preview will be cleaned up, expanded upon, updated after some hotfixes go in, etc., but if you are really antsy for the eye candy, here you go.

Created By: Niami Denmother          

July 01, 2017 - Gorowyn City Festival

It is the start of another new month, which also means it is City Festival time. If you have been eagerly awaiting the red marble cutouts for any of your decorating work, remember to snag them by the end of the 7th, unless you want to wait another 6 months for the Gorowyn City Festival to roll around again!

Created By: Niami Denmother          

June 27, 2017 - Emergency Downtime

The patch today apparently had some issues, and the Fallen Gate launch has been delayed (still awaiting details, ETA). Meanwhile, the other EQ2 servers will be brought down at 2 p.m. Pacific for an emergency hotfix. Estimated downtime is 1 hour.

UPDATE All servers are now back up, and the Fallen Gate server is available for play. As an added bonus, anyone reaching level 10 on the Fallen Gate server in the next 14 days will receive a rather creative leaper mount to claim on any server. See more here.

Created By: Niami Denmother          
Last Modified on: 2017-06-27 05:03:11          

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