The Scholar class is one of three profession choices when you hail a crafting trainer in order to receive your crafting level 10 certification. You should choose this class if you are interested in becoming an Alchemist, Jeweler or Sage. If you choose this class, you will be a Scholar through level 19, at which point you will have to pick one of the three sub-classes (Alchemist, Jeweler, Sage).
This is the profession that works with all the skill upgrades (app IVs and adepts) for all adventuring professions. The scholar also makes tier 2 jewelry as well as tier 2 potions and poisons. If none of these options interest you, then you should not be choosing Scholar as your level 10 crafting choice!
If, however, you enjoy making spell after spell after spell, concocting potions and poisons, or making jewelry, this is the profession for you.
You will be using the scribing desk for your spell scrolls. The chemistry table is where you will make app IV essences for tanks, as well as potions and poisons. The work bench will be used for app IV runes for scouts, as well as all jewelry.
Skill upgrades (spell scrolls, scout runes, fighter essences), skill upgrades, and yet more skill upgrades! That will make up the vast majority of your scholar recipes, as well as some jewelry (rings, earrings, scarf, belt, plus a couple secondary/ranged items), and a limited number of potions and poisons, including the first potion of health (heal in a bottle!).
This is a good time, if you are considering a future as a jeweler or an alchemist, to become aware of the concept of "item progression". What this means, essentially, is that not all crafted item types are available in all tiers, but as you progress through the tiers, more item types will be added to your recipe repertoire. A good example for jewelry is that you don't get items for the wrist slot until tier 3. Additional jewelry items, such as tomes for secondary/ranged slots, metal necklaces, resist jewelry, etc. are also added in higher tiers. For alchemy, the heal potion is added from tier 2 onwards. Additional stat potions and varying poisons, are also added in later tiers. (See the potion and poison guide linked at the bottom of the page for the complete listing of potion/poison progression.)
Waitaminute ... Imbues?
Starting in tier 2, certain items can be imbued with a proc as part of the crafting process. In the case of scholars, this is limited to imbued rings. These rings will have a chance to proc when a certain event happens (depending on the imbue, it can proc when the wearer takes damage, or casts a certain type of spell.) The proc will boost a single stat (such as an imbued ring of wisdom boosting WIS) for a short time, as well as some other beneficial effect.
Ah, that sneaky crafting trainer! When you spoke to the trainer to be certified in your level 10 crafting choice, he/she quietly added a new set of Scholar-specific reaction arts to your Knowledge Book. These tier 2 reaction arts focus on regaining or "buffing" durability, giving you an easier time in gaining pristine quality on your items. (Note that reaction arts can be used to boost durability or progress any time during the crafting process, not just as a reaction to a crafting event.)
When making tank essences, potions or poisons, you will be using the Chemistry reaction arts. When making spell scrolls, you will be using Scribing reaction arts. When working on jewelry or scout runes, you will use the Artificing arts. In each of these cases, the easiest way to find the proper reaction arts is by sorting the Tradeskill section of your Knowledge Book (K) across by category. A quick mouseover on the icons once this is done should enable you to find your Chemistry, Scribing and Artificing reaction arts, so that you can arrange them on hotbars for easy access.
When working with scholar recipes, you will find yourself using items from tier 2 gem, ore, wood and root nodes, as well as possibly a few hides from the dens. These nodes can be found in Antonica, Commonlands, and the far eastern portions of Greater Faydark.
The common root of the tier, tuber strand, is used in quite a few recipes. Note that tubers have the same graphic as the filament fuels that the loom uses, instead of the "root" graphic used by the common roots of every other tier. They are also the only common root to not have the word "root" in the name, which can be confusing on broker searches.
Other common resources from tier 2 that are of interest to scholars are: iron cluster (common ore) that is mostly used in jewelcraft and scout runes, rough turquoise (common gem), electrum cluster (common soft metal), salty loam (used especially in tank essences and potions/poisons), severed maple (common wood used in spell scrolls), and tanned leather pelts that are used in belts.
With harvesting skills of 20 or higher (easily obtainable in tier one zones), you should be able to easily harvest these resources for yourself.
Rough coral is used to make adepts for priest classes, as well as jewelry suitable for INT/WIS casters. The rare soft metal from the gem nodes, silver cluster, is used for mage adepts, as well as for rare jewelry with tank-type stats. The rare loam from the ore nodes, alkaline, is used for both tank and scout adepts.
In addition to these rares, you will also find that on the jewelry end of things small uses for blackened iron (the ore rare) for secondary/ranged items, cured leather pelts (the hide rare) for belts, and sisal root (the root rare) for a rare scarf.
The imbue material of the tier is "glowing" material, that is listed as a rare harvesting event on tier 2 nodes. (While many crafters view it as merely uncommon, not a rare, it is officially considered a rare event, so is listed here.) This material can be used by the scholar for making imbued rings.
If you complete a tier 2 adept 3 recipe to pristine quality level, you will receive two shimmering dust. (You will receive one dust if you complete to the third quality level on the adept, and none on the first two quality levels.) This dust "byproduct" is then used as the primary ingredient for tier 2 rare potions and poisons.
The scholar essential books can be found on the crafting trainer NPCs, generally found outside the various crafting instances. (For Kelethin, she is standing outside the Tunare's Pages building). Your Advanced scholars recipes, volumes 10-19, are drops in chests off creatures that are level 10-19, and are needed if you want to create adepts, rare jewelry and rare potions and poisons in that tier.
There are also three Enigma books that you can scribe during your time as a scholar (Enigma of the Sage Volume 2, Enigma of the Alchemist Volume 2, and Enigma of the Jeweler Volume 2) that are used for making adornments. However, the adornment system tends to be confusing and overwhelming for many players, so, for now, just know that these books exist as drops on the corpses of tier 2 humanoid-type mobs, and that level 15 and higher scholars can obtain and scribe all three of them, if they desire. (Also note that the Enigma of the Sage Volume 2 book is empty until Game Update 31. You can scribe the book before then, but you will not have any recipes available from it until GU31 is patched to the Live servers.)
- Harvesting your own resources makes a lot of sense, especially in the lower tiers. It keeps your costs down, and gives you a chance at valuable rares that you can either use for yourself, or sell to help fund your crafting addiction.
- Your largest amounts of tradeskill experience comes from making one pristine combine for every recipe. We tend to refer to this as "discovery xp."
- Just because you have hit level 10, don't mentally block out the fact that you still have level 1-9 artisan recipes and tier 1 resources. These can be a good source of additional tradeskill experience, as well as some very low-cost skillup options, due to the lesser fuel costs for tier 1.
Created: 2007-01-25 11:28:25
Last Modified By: Niami Denmother
Last Modified on: 2007-12-19 03:42:00
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