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TSO Crafted Void Shard Armor Details

The various adventurer missions that were added with the Shadow Odyssey expansion reward no-trade void shards, which can be turned into class-specific gear. While there are NPCs for trading the shards in for gear, located at the Dropship Landing in the Moors of Ykesha (1678, 452, 897), it is slightly cheaper (1 -3 shards less) to have a crafter create the items in question.

Naturally, there is a catch.

The recipes are possible chest drops received at the completion of the group crafting missions from the Far Seas Supply Division in Mara. In addition, since the shards, and the resultant gear items are no-trade, it will be necessary to use the commission crafting system.

You must finish these items to pristine in order to receive the items. You must finish them to at least crude to have the void shards returned (and the base armor, when making greater pieces). If you cancel before the completion of the crude progress bar you will lose your void shards! For those wanting more explanation, the void shards are treated as fuel. As with any other recipe out there, if you cancel before crude completion, you lose your fuel. Therefore don't cancel before you hit crude, even if you find out you're making the wrong item for the customer. Finish the crude bar, then cancel, if you have to stop the creation process, or you will lose the customer's void shards and have a VERY unhappy customer on your hands.

Other than that, though, the hardest thing about these recipes is figuring out exactly which item the customer wants when they don't have the set name handy ... especially since what the vendors are labeled as, and what the players call them are two different things. Somewhere along the way, players started calling the base set "tier 1 shard" and the greater sets "tier 2 shard", conveniently ignoring the fact that crafters refer to regular armor sets by tiers already. This can cause much confusion when someone asks for tier 2 armor of a crafter, without specifying that they want tier 2 shard armor, not level 20-29 gear.

While you may want to send your customers to the NPCs at the above location to window shop and get you the proper item names, the below lists might help a bit as well.

Base (Tier 1) Void Armor Sets:

  • Combatant's (bruiser/monk)
  • Enthralling (coercer/illusionist)
  • Fearless (brigand/swashbuckler)
  • Feral Hide (fury/warden)
  • Ground Granite (berserker, guardian, inquisitor, paladin, shadowknight, templar)
  • Heroic Steel (berserker/guardian)
  • Lyrical Chain (dirge, troubador)
  • Marauder's Chain (assassin/ranger)
  • Pious Steel (inquisitor/templar)
  • Sacred Spirit (all chain & plate classes)
  • Scintillating Silk (warlock/wizard)
  • Silk ___ of Summoning (conjuror/necromancer)
  • Spiritual Chain (defiler/mystic)
  • Wasted Wilderness (fighers, priests, scouts)
  • Zealot's Steel (paladin/shadowknight)

In order to craft any of the above items, the crafter must have scribed Far Seas Strategic Pricing Manual, Volume I. The customer must provide the no-trade void shards (use the below list for amounts) via the commission window. (If the crafter is also an adventurer that has been running missions, they may want to store their void shards safely in the bank before crafting any of these to save confusion and costly mistakes)

Base Armor (Crafted) Shard Costs

Crafted versions require 1 less shard than the vendor prices, but also require 4 lichenclover, 2 bristled leather, 1 ferrite cluster

  • Feet 4
  • Hands 4
  • Legs 5
  • Head 5
  • Chest 9
  • Shoulders 11

(Tier 1) Void Shard Jewelry

The recipes for these pieces require 1 less shard than the vendor would charge for them, but also require 2 deklium clusters, 3 rough kunzite, 2 bristled leather. They are found in Far Seas Stratgegic Pricing Manual, Volume II.

  • Amalgamated: belt, earring, necklace, ring (dirge, paladin, shadowknight, troubador)
  • Berserker's: band, broach, sash, stud (all)
  • Chained Power: bracelet, broach, ring, sash, stud (all)
  • Defender's: amulet, band, girdle, stud (all)
  • Purewater: bracelet, coil (finger), hoop, necklace, sash (all)
  • Stillflyte: amulet, belt, coil, earring (all)

Infused (Tier 2) Shard Jewelry & Miscellanea

These pieces are from two different merchants. Infused Shard Jewelry, which includes set bonuses for equipping all three pieces of the set, and Shard Miscellanea, which are odds and ends of accessories for primary, secondary and ranged. All of these items will cost 2 shards less than vendor costs, when created by a crafter. These recipes can be found in Far Seas Strategic Pricing Manual, Volume III.

Infused Shard Jewelry

These recipes require 13 void shards and (??) common T8 resources.
  • Battlepriest's: band, chain, earstud (all mages, all priests, dirge, paladin, shadowknight, troubador)
  • Crippling: amulet, band, hoop (all)
  • Crusading: bangle, cloak, earring (dirge, paladin, shadowknight, troubador)
  • Druidic: bracelet,drape, loop (all)
  • Ensaring: band, broach, earring (all)
  • Hearthwarmed: belt, bracelet, ring (all)
  • Holytide: band, bracelet, girdle (dirge, paladin, shadowknight, troubador)
  • Inner Power: coil, sash, wristwrap (all)
  • Netherplane: bangle, drape, hoop (conjuror, necromancer)
  • Onslaught: earring, mantle, wristband (all)
  • Reclaimed: ring, waistband, wristband (all)
  • Regenerating: girdle, ring (mage, priest, dirge, paladin, shadowknight, troubador)
  • Rejeuvenating: band, bracelet, sash (all)
  • Revitalized: ring, sash, wristband (all)
  • Righteous Rage: cloak, earring, wristband (mages, priests, dirge, troubador)
  • Rumbling: choker, earring, ring (all)
  • Sirensteel: amulet, hoop, loop (dirge, paladin, shadowknight, troubador)
  • Spellspike: amulet, band, earstud (conjuror, necromancer)
  • Stone tower: bangle, drape, earring (all)
  • Tactician's: band, chain, hoop (all)
  • Trueshot: bangle, drape, stud (all)
  • Unholy: band, choker, earring (all)
  • Void Energy: bracelet, ring, sash (conjuror, necromancer)
  • Voidblaster's: bracelet, cape, stud (all)

Shard Miscellanea

These recipes require 18 void shards and (??) common T8 resources.
  • Ancient Blocker of the Warrior Priest (priests, dirge, paladin, shadowknight, troubador)
  • Annihilator's Crystal Power (all)
  • Blocker's Bauble (all)
  • Dark Knight's Holy Symbol (paladin, shadowknight)
  • Dragonhide-bound Tome (mages, priests, paladin, shadowknight)
  • Effigy of a Voidbeast (all)
  • Empowered Stone (dirge, paladin, shadowknight, troubador)
  • Enerigized Orb of Destruction (mages, priests, paladin, shadowknight)
  • Gem of Farseeing (all)
  • Jagged Little Stone (all)
  • Kiteshield of the Knight (paladin, shadowknight)
  • Lost Orb of Souls (conjuror, necromancer)
  • Marksman's Compound Bow (scouts, berserker, guardian, paladin, shadowknight)
  • Pocket-Sized Holy Symbol (all)
  • Predatory Blade (scouts, berserker, fury, guardian, paladin, shadowknight, warden)
  • Predatory Bow of Deadly Accuracy(scouts, berserker, guardian, paladin, shadowknight)
  • Ripper's Stiletto (mages, scouts, berserker, guardian)
  • Symbol of Holy Fury (mages, priests, paladin, shadowknight)
  • Symbol of Supreme Faith (mages, priests, paladin, shadowknight)
  • Tower of Bone (berserker, guardian, paladin, shadowknight)
  • Voidcaller's Idol (mages, priests, paladin, shadowknight)
  • Voodoo-infused Shrunken Head (mages, priests, dirge, paladin, shadowknight, troubador)
  • Wall of Healing (priests, scouts, berserker, guardian, paladin, shadowknight)
  • Warrior's Bow of Yearning (scouts, berserker, guardian, paladin, shadowknight)

Greater (Tier 2) Shard Armor

All pieces in these sets require that the adventurer provide not only the void shards, but also the base void shard armor piece to be upgraded. Armor piece must be unequipped and in normal inventory before attempting the commission! Void shard costs will be 2 less per piece than vendor prices (3 less for chest and shoulders), and will also require 3 ferrite cluster, 2 bristled leather, 1 lichenclover. Recipes are found in Far Seas Strategic Pricing Manual Volume IV.

  • Abandoned ____ of the Jin Drake (bruiser/monk)
  • Aramid ____ of the Voidcaller (conjuror/necromancer)
  • Champion's Mirror (berserker/guardian)
  • Dauntless Voidlink (brigand/swashbuckler)
  • Elucidated Manaweave (warlock/wizard)
  • Harmonic Museweave (dirge/troubador)
  • Holy Warrior's (berserker, guardian, inquisitor, paladin, shadowknight, templar)
  • Numinous Voidlink (defiler/mystic)
  • Ravager's Voidlink (assassin/ranger)
  • Righteous Mithril (inquisitor/templar)
  • Soul Lancer's (all chain & plate classes)
  • Spellbinder's Spidersilk (coercer/illusionist)
  • Untamed Fell (fury/warden)
  • Void Knight's Darksteel (paladin/shadowknight)
  • Wilderness Warrior's (fighters, priests, scouts)

Greater Void Shard (Crafted) Costs:

As mentioned above, these require that the adventurer provide the base void shard armor piece (such as the Silk Gloves of Summoning if they want the Aramid Gloves of the Voidcaller) as well as the void shards. Void shard costs (resource costs above) for having these items crafted are as follows:

  • chest 21
  • shoulders 27
  • hands 14
  • legs 18
  • feet 14
  • head 18

Created: 2008-11-26 01:02:20          
Last Modified By: Niami Denmother          
Last Modified on: 2009-11-02 08:35:47          

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