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Planes of Prophecy Information Clearinghouse

The Planes of Prophecy expansion in EverQuestII will be released on November 28, 2017. This article will be a clearinghouse of information for this expansion that WILL change during the course of the beta, and it is likely to change a bit during the first week or two of launch. A list of changes is included at the bottom of the article to help folks see what has been added or updated since their last visit.

This expansion will include a level increase to 110 for both adventuring and tradeskilling, and a level cap increase for ascension abilities to 15.

The wizard spires have been imbued with some extra magic, as we found out during the prelude event. While at first Norrathians may have seen only some extra visual effects, now the spires have opened up a totally new destination as well -- courtesy of the goddess of Magic, Drinal.

Traveling To and Fro

The overland zone, the Plane of Magic, is available from any wizard spire. You will find it at the bottom center-ish of the wizard port map.

Once you are in the Plane of Magic, there are seven teleport pads to activate for in-zone travel. The first one is down the path a bit on the Spire Island.

If you want to hit them in clockwise order:

  • Scintillating Spires: /way 1113, 771, -1456
  • Khali'Yrzu: /way 100, 583, -720
  • Khali'Vahla: /way -114, 574, -727
  • Pakiat Bluffs: /way -840, 83, -163
  • Valor's Roost: /way -756, 345, 1027
  • Zivier's Reach: /way -127, 206, 742
  • Stratafold: /way 811, 44, 500

As you step on each one to activate it, you unlock the ability to travel to that port pad. (So if you only bother to activate 2 of them, you can only travel between those two spots.) Since it makes traveling about much easier, I recommend unlocking all seven even if you don't plan on adventuring. You will get an achievement for unlocking all of them, complete with lovely xp and all that jazz.

Don't let that be the sum total of your tour around the zone, though, as there are many, many lovely sights to take in along the way.

Harvesting

There is a new tier of harvestables in the Plane of Magic. I'm still trying to narrow down the rare harvesting requirement, as examining the nodes states that a skill of 600 is required to harvest rares (50 points over an unmodified level 110 maxxed skill), but folks had reported receiving rares at 551 or so last week. We will get the actual number sorted out before launch. Regardless, a modified skill of 600 is very easy for a crafter to obtain with earring, cloak, Far Seas tradeskill prestige ability, harvesting tools, etc.

As you can see from the below, there is a smaller variety of harvestables than in the past tiers for stones and foodstuffs, and the common root comes from both the root node and the fungi node:

  • Dens: Plumewit Hide, Greatmole Meat, Cnidcara Hide (rare)
  • Fish: Nightmare Cichlid
  • Fungi (food): Deadly Mushroom, Rock Fern, Storm Stalk, Matron's Heart (rare)
  • Ore: Etherium, Rubicite Ore (rare)
  • Roots: Storm Stalk, Strand of Ether (rare)
  • Stone: Golden Ember, Darkstone (rare)

All nodes also bear a chance of producing a "Planar Energy" that is used for level 11-15 ascension spell upgrades.

The news on the harvester upgrades is a bit of a mixed bag, and I'm going to let Caith explain it:

The goblin will not be getting any more updates.
The Kunark Ascending houseplant will be updated to offer a reward from the new tier of harvests.
The Artisan's Pack Pony will not be updated until the crafting timeline goes in.
We do not have any plans to update the guild harvesters until later in the expansion cycle.
For the most part, we want players out and experiencing the content in the expansion zones, not cycling through a dozen (or more) alts sending out NPC harvesters, at the very least at the start of the expansion cycle. While harvesting is more difficult at lower level, and should be, there should be plenty of spots where you can avoid the NPC's to harvest. The increase in harvest node spawn-rate should also help with that.

I know folks are freaking out about this, but this is the time when we need hard numbers, not hysterics. The more data they can be given, the more likely things can be tweaked before going live. We already know that the resource requirements in the new tier are NOT yet finalized. There are many recipes that still need ingredients lessened (something went amok in a spreadsheet or such) and they are working on fixing them. Now is the time for those who can spare the time and energy to provide hard numbers from the new tier. (Harvested for X amount of time, with Y skills and modifiers, and received Z resources.) These sorts of numbers help them balance things. I, sadly, just don't have the health/energy to add yet more to my plate right now, so I'm asking the community to help test AND post. (Sending me tells about it is the opposite of helpful, as I am beyond overwhelmed right now).

In other harvest-related news, however, resource stacks are now 800 units, instead of 200.

Recipes

  • Alchemists - will make combat arts for fighters. (Tank experts will require 2 rubicite.) We are awaiting the addition of potions and poisons on beta.
  • Armorers - will make chain and plate armor for the new tier, as well as mercenary armor.
  • Carpenters - while the recipes use more materials than we're used to, the result is worth it. Complete the fourth progress bar, and you get two of the furniture item for handcrafted and five of the item for mastercrafted, and they stack up to 10! Details can be found here. Please note the yield change for the handcrafted furniture changed from 5 to 2 during beta.
  • Jewelers - will make jewelry and scout combat arts.
  • Provisioners - on top of normal food and drink, you can make snacks that are short-duration buffs that you can consume in addition to your normal food and drink. Currently there is only one rare food and no rare drink.
  • Sages - Will make priest and mage spells. (Darkstone for priest experts, Rubicite for mage experts.) There is no word on notebooks yet.
  • Tailors - will make leather and cloth armor, belts and cloaks. (Note the belts use roots, the cloaks will use pelts this time around.)
  • Weaponsmiths - will craft metal weapons, throwing weapons and metal shields.
  • Woodworkers - will craft wooden weapons, including bows, arrows, crossbow bolts and thrown weapons. We have not yet seen any consumables (totems), but beta is not over yet. The KA recipe books are also being updated so that there are Twark and Bloody Tooth crossbow bolt recipes for those who get the preorder crossbow.
  • Adorning: It looks like we will only have one rarity level of white adorns (instead of lesser/greater/superior), and they will require all 4 qualities of transmuting materials. Details once things settle into place.
  • Tinkering: We have been told that there will be tinkering recipes. Once they are available on beta, I will post more details.

Crafted Fashions

The new tier of crafted armor comes with it's own distinct look. You can see details on the PoP Crafted Armor Fashions page.

Tradeskill Questing

The tradeskill signature line IS coming, but after expansion launch. As Caith said:

Unfortunately the tradeskill quest timeline for Planes of Prophecy was not coming together in a way that would make it fun and engaging, so we have decided to push it back until after launch. While this is disappointing to us all, we believe that delivering a rich and engaging tradeskill quest timeline is more important than delivering what would be a sub-par experience on the expansion launch date. Utilizing the extra time granted by pushing the tradeskill timeline back will allow us to deliver a more fully featured tradeskill experience for us all to enjoy. The tradeskill timeline will be our top priority once the rest of the expansion content and systems have been locked in.

There WILL be some tradeskill quest stuff put in during beta (it isn't in yet, but will be before launch), that will be separate from the timeline. As soon as it is in and I can poke at it with a sharp stick, I will post details.

There will also, of course, be writs and rush orders to 110. Currently there are temporary ones in place just to give us a level-up path on beta, but they are not in final form at this time. Again, we're still in beta, things are changing frequently without warning.

Random Reminders

Remember to dig out your items to help with tradeskill leveling, including your prayer shawl, mark of the far seas, and your censer. If you're going to be running rush orders, your progress potions and innovation potions from your apprentices are also a handy thing.

Other Eye-Candy

There is furniture now buyable from one of the adventuring faction areas, and from the Plane of Valor. Details on faction requirements, final costs, etc. are not yet available, but I've put together a Buyable Furniture page. As more details become available, I will post an update. (FYI, this furniture is also stackable in inventory, likely in stacks of 10, like the new crafted furniture.)

In addition, furniture rewards have been added to the adventuring signature quest line. Since they were added once I was already partway through the sig line, I don't have much information on the rewards yet, but I'll be updating the PoP Quest Furniture Rewards page as able.

Please stay tuned. I am working on additional updates in chunks.


Page Updates

  • Nov 4, 2pm-ish: Basic page created without any real details, carpenter furniture page created, but it currently contains only the handcrafted stuff. (Mastercrafted due Nov. 5 or 6)
  • Nov 5, 3 am, erm, 2 am (Daylight Savings, and I don't know what time it is anymore!): Mastercrafted furniture hit beta with the 12:30 a.m. patch, and I've got it crafted, tested, bugs posted, AND all the contortions done to get the images into the carpenter furniture page. I'm going to finish this glass of "liquid painkiler" (Irish Mist) and sleeeeep for a bit.
  • Nov 7, 3:45 p.m.: Added a section about harvesting, a section about questing, and added more information about class recipes.
  • Nov 7, 5:15 p.m.: Added information from the devs regarding harvester upgrades
  • Nov. 8, 3:49 p.m. Added more about the harvester upgrades and a heartfelt request for help.
  • Nov. 10, 2:15 p.m. Added a section at the bottom of the carpenter furniture page with links to furniture walk-through videos from Ocarinah.
  • Nov. 13, 4:00 p.m. Armorers will make merc armor. A crafted armor fashion gallery has also been put together, including a video preview by Ocarinah.
  • Nov. 14, 1:14 p.m. Carpenter yields changed for handcrafted items - completion of the 4th progress bar will now yield 2. (Mastercrafted yields stay as they were, with a yield of 5, and the recipes require 5 rare wood.)
  • Nov. 15, 4:23 p.m. Updated the leather/cloth images in the crafted armor fashion gallery now that the mastercrafted cloth appearance has been fixed. Added waypoints for the seven teleport pads in Plane of Magic above.
  • Nov. 15:, 7:03 p.m. Added a page for Buyable Furniture
  • Nov. 16, 2:15 p.m. Valor buyable furniture has been added to the Buyable Furniture page.
  • Nov. 17, 1:40 p.m. A lot is still going on in the background (re-re-reverifying items, recipes, etc.) that I won't talk about. However, I've managed to add more eye-candy today. The Buyable Furniture page has had housepets AND video tours by Ocarinah added. A new Quested Furniture Rewards page is also in-progress, and will be for a while.
  • Nov. 19? Oh, it's after midnight, isn't it? Added a few more images to the Quested Furniture Rewards page.
  • Nov. 19, 8:24 p.m. Resources can now stack to 800 on beta, instead of 200.
  • Nov. 22, 10:20 p.m. Ocarinah kindly got me screenshots of all the crafted armor stats and now that I'm mostly finished poking at the Frostfell testing, I'm finally done coding it. :)
  • Nov. 23, 3:35 p.m. Happy Thanksgiving to those celebrating it today! Potions and poisons were added to alchemist books, and I could use a few extra eyeballs on the stats on them. I also added a couple more house items to the Quested Furniture Rewards page, and will be working on adding more in the next couple days, as I grind through the quests again to find them.
  • Nov. 23/24. Added a couple more bits to the quested furniture rewards page.
  • Nov. 24, 4:04 p.m. Valor-purchased furniture had pricing changes. Edit: Whoops! So did Vahla!

Created: 2017-11-04 02:45:05          
Last Modified By: Niami Denmother          
Last Modified on: 2017-11-24 05:13:35          

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